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Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
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@ -3413,6 +3413,16 @@ These functions return the leftover itemstack.
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* `minetest.record_protection_violation(pos, name)`
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* This function calls functions registered with
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`minetest.register_on_protection_violation`.
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* `minetest.intersects_protection(minp, maxp, player_name, interval)
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* Returns a boolean, returns true if the volume defined by `minp` and `maxp`
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intersects a protected area not owned by `player_name`.
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* Applies `is_protected()` to a 3D lattice of points in the defined volume.
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The points are spaced evenly throughout the volume and have a spacing
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similar to, but no larger than, `interval`.
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* All corners and edges of the defined volume are checked.
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* `interval` defaults to 4.
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* `interval` should be carefully chosen and maximised to avoid an excessive
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number of points being checked.
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* `minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)`
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* Attempt to predict the desired orientation of the facedir-capable node
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defined by `itemstack`, and place it accordingly (on-wall, on the floor, or
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