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Properly update textures in node definitions
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parent
45fc45a49e
commit
01ae0daea5
7 changed files with 301 additions and 192 deletions
13
src/client.h
13
src/client.h
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@ -122,6 +122,7 @@ enum ClientEventType
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_TEXTURES_UPDATED
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};
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struct ClientEvent
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@ -143,6 +144,8 @@ struct ClientEvent
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct{
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} textures_updated;
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};
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};
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@ -302,15 +305,11 @@ public:
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ClientEvent getClientEvent();
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inline bool accessDenied()
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{
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return m_access_denied;
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}
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{ return m_access_denied; }
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inline std::wstring accessDeniedReason()
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{
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return m_access_denied_reason;
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}
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{ return m_access_denied_reason; }
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float getRTT(void);
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// IGameDef interface
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