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Experimental-ish rollback functionality
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20 changed files with 1316 additions and 27 deletions
51
src/rollback.h
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51
src/rollback.h
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef ROLLBACK_HEADER
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#define ROLLBACK_HEADER
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#include <string>
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#include "irr_v3d.h"
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#include "rollback_interface.h"
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#include <list>
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class IGameDef;
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class IRollbackManager: public IRollbackReportSink
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{
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public:
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// IRollbackReportManager
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virtual void reportAction(const RollbackAction &action) = 0;
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virtual std::string getActor() = 0;
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virtual void setActor(const std::string &actor) = 0;
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virtual ~IRollbackManager(){}
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virtual void flush() = 0;
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// Get last actor that did something to position p, but not further than
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// <seconds> in history
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virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
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v3s16 *act_p, int *act_seconds) = 0;
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// Get actions to revert <seconds> of history made by <actor>
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virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
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int seconds) = 0;
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};
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IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
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#endif
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