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https://github.com/luanti-org/luanti.git
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Add option to use neither node highlighting nor outlining
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parent
febd07fc0d
commit
018217f6b2
5 changed files with 26 additions and 14 deletions
25
src/hud.cpp
25
src/hud.cpp
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@ -87,24 +87,31 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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m_halo_boxes.clear();
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m_selection_pos = v3f(0.0, 0.0, 0.0);
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std::string mode = g_settings->get("node_highlighting");
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std::string mode_setting = g_settings->get("node_highlighting");
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if (mode_setting == "halo") {
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m_mode = HIGHLIGHT_HALO;
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} else if (mode_setting == "none") {
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m_mode = HIGHLIGHT_NONE;
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} else {
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m_mode = HIGHLIGHT_BOX;
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}
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m_selection_material.Lighting = false;
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if (g_settings->getBool("enable_shaders")) {
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IShaderSource *shdrsrc = client->getShaderSource();
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u16 shader_id = shdrsrc->getShader(
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mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
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m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
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m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
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} else {
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m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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if (mode == "box") {
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m_use_selection_mesh = false;
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if (m_mode == HIGHLIGHT_BOX) {
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m_selection_material.Thickness =
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rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
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} else if (mode == "halo") {
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m_use_selection_mesh = true;
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} else if (m_mode == HIGHLIGHT_HALO) {
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m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
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m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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} else {
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@ -518,7 +525,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
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void Hud::drawSelectionMesh()
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{
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if (!m_use_selection_mesh) {
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if (m_mode == HIGHLIGHT_BOX) {
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// Draw 3D selection boxes
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video::SMaterial oldmaterial = driver->getMaterial2D();
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driver->setMaterial(m_selection_material);
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@ -538,7 +545,7 @@ void Hud::drawSelectionMesh()
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driver->draw3DBox(box, video::SColor(255, r, g, b));
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}
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driver->setMaterial(oldmaterial);
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} else if (m_selection_mesh) {
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} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
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// Draw selection mesh
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video::SMaterial oldmaterial = driver->getMaterial2D();
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driver->setMaterial(m_selection_material);
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@ -564,7 +571,7 @@ void Hud::drawSelectionMesh()
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void Hud::updateSelectionMesh(const v3s16 &camera_offset)
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{
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m_camera_offset = camera_offset;
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if (!m_use_selection_mesh)
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if (m_mode != HIGHLIGHT_HALO)
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return;
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if (m_selection_mesh) {
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