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Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2

This commit is contained in:
Gefüllte Taubenbrust 2024-11-17 12:02:30 +01:00
commit 00ef9b14d0
1043 changed files with 44800 additions and 28934 deletions

View file

@ -1,21 +1,6 @@
/*
Minetest
Copyright (C) 2022 x2048, Dmitry Kostenko <codeforsmile@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2022 x2048, Dmitry Kostenko <codeforsmile@gmail.com>
#include "pipeline.h"
#include "client/client.h"
@ -191,13 +176,6 @@ void TextureBufferOutput::activate(PipelineContext &context)
size = texture->getSize();
}
// Use legacy call when there's single texture without depth texture
// This binds default depth buffer to the FBO
if (textures.size() == 1 && depth_stencil == NO_DEPTH_TEXTURE) {
driver->setRenderTarget(textures[0], m_clear, m_clear, context.clear_color);
return;
}
video::ITexture *depth_texture = nullptr;
if (depth_stencil != NO_DEPTH_TEXTURE)
depth_texture = buffer->getTexture(depth_stencil);
@ -225,7 +203,7 @@ video::ITexture *DynamicSource::getTexture(u8 index)
void ScreenTarget::activate(PipelineContext &context)
{
auto driver = context.device->getVideoDriver();
driver->setRenderTarget(nullptr, m_clear, m_clear, context.clear_color);
driver->setRenderTargetEx(nullptr, m_clear ? video::ECBF_ALL : video::ECBF_NONE, context.clear_color);
driver->OnResize(size);
RenderTarget::activate(context);
}