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Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2

This commit is contained in:
Gefüllte Taubenbrust 2024-11-17 12:02:30 +01:00
commit 00ef9b14d0
1043 changed files with 44800 additions and 28934 deletions

View file

@ -1,21 +1,6 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "client/renderingengine.h"
#include "client/shader.h"
@ -47,16 +32,13 @@ Clouds::Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc,
m_seed(seed)
{
assert(ssrc);
m_enable_shaders = g_settings->getBool("enable_shaders");
m_material.BackfaceCulling = true;
m_material.FogEnable = true;
m_material.AntiAliasing = video::EAAM_SIMPLE;
if (m_enable_shaders) {
{
auto sid = ssrc->getShader("cloud_shader", TILE_MATERIAL_ALPHA);
m_material.MaterialType = ssrc->getShaderInfo(sid).material;
} else {
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
m_params = SkyboxDefaults::getCloudDefaults();
@ -75,10 +57,7 @@ Clouds::Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc,
Clouds::~Clouds()
{
g_settings->deregisterChangedCallback("enable_3d_clouds",
&cloud_3d_setting_changed, this);
g_settings->deregisterChangedCallback("soft_clouds",
&cloud_3d_setting_changed, this);
g_settings->deregisterAllChangedCallbacks(this);
}
void Clouds::OnRegisterSceneNode()
@ -136,15 +115,11 @@ void Clouds::updateMesh()
// Colors with primitive shading
video::SColorf c_top_f(m_color);
video::SColorf c_side_1_f(m_color);
video::SColorf c_side_2_f(m_color);
video::SColorf c_bottom_f(m_color);
if (m_enable_shaders) {
// shader mixes the base color, set via ColorParam
c_top_f = c_side_1_f = c_side_2_f = c_bottom_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
}
video::SColorf shadow = m_params.color_shadow;
video::SColorf c_top_f(1, 1, 1, 1);
video::SColorf c_side_1_f(1, 1, 1, 1);
video::SColorf c_side_2_f(1, 1, 1, 1);
video::SColorf c_bottom_f(1, 1, 1, 1);
const video::SColorf shadow = m_params.color_shadow;
c_side_1_f.r *= shadow.r * 0.25f + 0.75f;
c_side_1_f.g *= shadow.g * 0.25f + 0.75f;
@ -407,8 +382,7 @@ void Clouds::render()
}
m_material.BackfaceCulling = is3D();
if (m_enable_shaders)
m_material.ColorParam = m_color.toSColor();
m_material.ColorParam = m_color.toSColor();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);