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Convert spaces to tabs (#13506)
* Convert spaces to tabs * Desour reviews 1-3 fix * Desour fixes * Undo alignment changes
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19 changed files with 118 additions and 118 deletions
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@ -185,7 +185,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
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u32 damage_per_second = 0;
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std::string nodename;
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v3s16 node_pos;
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v3s16 node_pos;
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// Lowest and highest damage points are 0.1 within collisionbox
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float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
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@ -199,7 +199,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (c.damage_per_second > damage_per_second) {
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damage_per_second = c.damage_per_second;
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nodename = c.name;
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node_pos = p;
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node_pos = p;
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}
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}
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@ -211,7 +211,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (c.damage_per_second > damage_per_second) {
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damage_per_second = c.damage_per_second;
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nodename = c.name;
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node_pos = ptop;
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node_pos = ptop;
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}
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if (damage_per_second != 0 && m_hp > 0) {
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@ -246,7 +246,7 @@ struct PlayerHPChangeReason
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ServerActiveObject *object = nullptr;
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// For NODE_DAMAGE
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std::string node;
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v3s16 node_pos;
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v3s16 node_pos;
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inline bool hasLuaReference() const { return lua_reference >= 0; }
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