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New way of determining the outcome of digging
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5573142a2b
commit
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3 changed files with 41 additions and 10 deletions
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@ -154,7 +154,13 @@ struct ContentFeatures
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bool diggable;
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bool buildable_to;
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enum LiquidType liquid_type;
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bool wall_mounted; // If true, param2 is set to direction when placed
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// If true, param2 is set to direction when placed
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// NOTE: the direction format is quite inefficient and should be changed
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bool wall_mounted;
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// Inventory item string as which the node appears in inventory when dug.
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// Mineral overrides this.
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std::string dug_item;
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//TODO: Move more properties here
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@ -173,6 +179,7 @@ struct ContentFeatures
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buildable_to = false;
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liquid_type = LIQUID_NONE;
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wall_mounted = false;
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dug_item = "";
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}
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~ContentFeatures();
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