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New settings tab contain all possible settings

Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
This commit is contained in:
PilzAdam 2015-10-15 21:32:31 +02:00
parent 06e5d0f5c5
commit 006ef5b4a5
5 changed files with 2621 additions and 1052 deletions

View file

@ -1,5 +1,5 @@
--Minetest
--Copyright (C) 2013 sapier
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
@ -15,497 +15,504 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local FILENAME = "settingtypes.txt"
local leaves_style_labels = {
fgettext("Opaque Leaves"),
fgettext("Simple Leaves"),
fgettext("Fancy Leaves")
}
local leaves_style = {
{leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]},
{"opaque", "simple", "fancy"},
}
local dd_filter_labels = {
fgettext("No Filter"),
fgettext("Bilinear Filter"),
fgettext("Trilinear Filter")
}
local filters = {
{dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]},
{"", "bilinear_filter", "trilinear_filter"},
}
local dd_mipmap_labels = {
fgettext("No Mipmap"),
fgettext("Mipmap"),
fgettext("Mipmap + Aniso. Filter")
}
local mipmap = {
{dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]},
{"", "mip_map", "anisotropic_filter"},
}
local function getLeavesStyleSettingIndex()
local style = core.setting_get("leaves_style")
if (style == leaves_style[2][3]) then
return 3
elseif (style == leaves_style[2][2]) then
return 2
local function parse_setting_line(settings, line)
-- empty lines
if line:match("^[%s]*$") then
-- clear current_comment so only comments directly above a setting are bound to it
settings.current_comment = ""
return
end
return 1
end
local dd_antialiasing_labels = {
fgettext("None"),
fgettext("2x"),
fgettext("4x"),
fgettext("8x"),
}
local antialiasing = {
{dd_antialiasing_labels[1]..","..dd_antialiasing_labels[2]..","..
dd_antialiasing_labels[3]..","..dd_antialiasing_labels[4]},
{"0", "2", "4", "8"}
}
local function getFilterSettingIndex()
if (core.setting_get(filters[2][3]) == "true") then
return 3
end
if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
return 2
end
return 1
end
local function getMipmapSettingIndex()
if (core.setting_get(mipmap[2][3]) == "true") then
return 3
end
if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
return 2
end
return 1
end
local function getAntialiasingSettingIndex()
local antialiasing_setting = core.setting_get("fsaa")
for i = 1, #(antialiasing[2]) do
if antialiasing_setting == antialiasing[2][i] then
return i
end
end
return 1
end
local function antialiasing_fname_to_name(fname)
for i = 1, #(dd_antialiasing_labels) do
if fname == dd_antialiasing_labels[i] then
return antialiasing[2][i]
end
end
return 0
end
local function dlg_confirm_reset_formspec(data)
local retval =
"size[8,3]" ..
"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
fgettext("Yes") .. "]" ..
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
fgettext("No!!!") .. "]"
return retval
end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
local worldlist = core.get_worlds()
local found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
if found_singleplayerworld then
core.delete_world(gamedata.worldindex)
end
core.create_world("singleplayerworld", 1)
worldlist = core.get_worlds()
found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
-- category
local category = line:match("^%[([^%]]+)%]$")
if category then
local level = 0
local index = 1
while category:sub(index, index) == "*" do
level = level + 1
index = index + 1
end
category = category:sub(index, -1)
table.insert(settings, {
name = category,
level = level,
type = "category",
})
return
end
this.parent:show()
this:hide()
this:delete()
return true
end
local function showconfirm_reset(tabview)
local new_dlg = dialog_create("reset_spworld",
dlg_confirm_reset_formspec,
dlg_confirm_reset_btnhandler,
nil)
new_dlg:set_parent(tabview)
tabview:hide()
new_dlg:show()
end
local function gui_scale_to_scrollbar()
local current_value = tonumber(core.setting_get("gui_scaling"))
if (current_value == nil) or current_value < 0.25 then
return 0
end
if current_value <= 1.25 then
return ((current_value - 0.25)/ 1.0) * 700
end
if current_value <= 6 then
return ((current_value -1.25) * 100) + 700
end
return 1000
end
local function scrollbar_to_gui_scale(value)
value = tonumber(value)
if (value <= 700) then
return ((value / 700) * 1.0) + 0.25
end
if (value <= 1000) then
return ((value - 700) / 100) + 1.25
end
return 1
end
local function viewing_range_min_to_scrollbar()
local current_value_min = tonumber(core.setting_get("viewing_range_nodes_min"))
if (current_value_min == nil) then
return 0
end
return current_value_min * 2
end
local function viewing_range_max_to_scrollbar()
local current_value_max = tonumber(core.setting_get("viewing_range_nodes_max"))
if (current_value_max == nil) then
return 0
end
return current_value_max * 2
end
local function scrollbar_to_viewing_range(value)
value = tonumber(value)
if (value <= 1000) then
return value / 2
end
return 35
end
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.5,4.0;#999999]" ..
"checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]"..
"checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(core.setting_getbool("opaque_water")) .. "]"..
"checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
.. dump(core.setting_getbool("connected_glass")) .. "]"..
"checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
.. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
"dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
.. getLeavesStyleSettingIndex() .. "]" ..
"box[3.75,0;3.75,3.45;#999999]" ..
"label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
.. getFilterSettingIndex() .. "]" ..
"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
.. getMipmapSettingIndex() .. "]" ..
"label[3.85,2.15;".. fgettext("Antialiasing:") .. "]"..
"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
.. getAntialiasingSettingIndex() .. "]" ..
"box[7.75,0;4,4;#999999]" ..
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
if PLATFORM ~= "Android" then
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
else
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
end
tab_string = tab_string ..
"box[0,4.25;3.5,1.1;#999999]" ..
"label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
"scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
gui_scale_to_scrollbar() .. "]" ..
"tooltip[sb_gui_scaling;" ..
fgettext("Scaling factor applied to menu elements: ") ..
dump(core.setting_get("gui_scaling")) .. "]"
if PLATFORM == "Android" then
tab_string = tab_string ..
"box[3.75,3.55;3.75,1.8;#999999]" ..
"checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
.. dump(core.setting_getbool("touchtarget")) .. "]"
end
if core.setting_get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
end
if core.setting_getbool("enable_shaders") then
tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
"checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
.. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
"checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
"checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
"checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
"checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
"textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
end
local get_vrange_min = core.setting_get("viewing_range_nodes_min")
local get_vrange_max = core.setting_get("viewing_range_nodes_max")
if core.setting_getbool("viewing_range_auto") then
tab_string = tab_string ..
"box[3.75,3.5;3.75,2;#999999]" ..
"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
"label[3.85,4;" .. fgettext("Min.") .. "]" ..
"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_min;horizontal;" ..
viewing_range_min_to_scrollbar() .. "]" ..
"tooltip[sb_viewing_range_min;" .. fgettext("Minimal Viewing Range: $1 nodes",
get_vrange_min) .. "]" ..
"checkbox[3.85,4.8;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
dump(core.setting_getbool("viewing_range_auto")) .. "]"..
"label[3.85,4.5;" .. fgettext("Max.") .. "]" ..
"scrollbar[4.65,4.55;2.75,0.4;sb_viewing_range_max;horizontal;" ..
viewing_range_max_to_scrollbar() .. "]" ..
"tooltip[sb_viewing_range_max;" .. fgettext("Maximal Viewing Range: $1 nodes",
get_vrange_max) .. "]"
if (get_vrange_min == nil and get_vrange_min > get_vrange_max) then
core.setting_set("viewing_range_nodes_min", get_vrange_max)
end
elseif (core.setting_getbool("viewing_range_auto") == nil or
core.setting_getbool("viewing_range_auto") == false) then
tab_string = tab_string ..
"box[3.75,3.5;3.75,1.5;#999999]" ..
"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
"label[3.85,4;" .. fgettext("Fixed") .. "]" ..
"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_fixed;horizontal;" ..
viewing_range_min_to_scrollbar() .. "]" ..
"tooltip[sb_viewing_range_fixed;" .. fgettext("Fixed Viewing Range: $1 nodes",
get_vrange_min) .. "]" ..
"checkbox[3.85,4.3;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
dump(core.setting_getbool("viewing_range_auto")) .. "]"
end
return tab_string
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
return true
end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
end
if fields["cb_opaque_water"] then
core.setting_set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_connected_glass"] then
core.setting_set("connected_glass", fields["cb_connected_glass"])
return true
end
if fields["cb_node_highlighting"] then
core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
return true
end
if fields["cb_vrange_auto_adjust"] then
core.setting_set("viewing_range_auto", fields["cb_vrange_auto_adjust"])
return true
end
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8"
or core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
-- comment
local comment = line:match("^#[%s]*(.*)$")
if comment then
if settings.current_comment == "" then
settings.current_comment = comment
else
core.setting_set("enable_shaders", fields["cb_shaders"])
settings.current_comment = settings.current_comment .. "\n" .. comment
end
return true
return
end
if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
-- settings
local first_part, name, readable_name, setting_type =
line:match("^(([%w%._-]+)[%s]+%(([^%)]*)%)[%s]+([%w_]+)[%s]*)")
if first_part then
if readable_name == "" then
readable_name = nil
end
local remaining_line = line:sub(first_part:len() + 1)
if setting_type == "int" then
local default, min, max = remaining_line:match("^([%d]+)[%s]*([%d]*)[%s]*([%d]*)$")
if default and tonumber(default) then
if min == "" then
min = nil
end
if max == "" then
max = nil
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "int",
default = default,
min = min,
max = max,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid int in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "string" or setting_type == "flags" or setting_type == "noise_params" then
local default = remaining_line:match("^[%s]*(.*)$")
if default then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid string in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "bool" then
if remaining_line == "false" or remaining_line == "true" then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "bool",
default = remaining_line,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid bool in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "float" then
local default, min, max
= remaining_line:match("^([%d%.]+)[%s]*([%d%.]*)[%s]*([%d%.]*)$")
if default and tonumber(default) then
if min == "" then
min = nil
end
if max == "" then
max = nil
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "float",
default = default,
min = min,
max = max,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid float in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "enum" then
local default, values = remaining_line:match("^([^%s]+)[%s]+(.+)$")
if default and values ~= "" then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "enum",
default = default,
values = values:split(","),
comment = settings.current_comment,
})
else
core.log("error", "Found invalid enum in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "path" then
local default = remaining_line:match("^[%s]*(.*)$")
if default then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "path",
default = default,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid path in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "key" then
--ignore keys, since we have a special dialog for them
-- TODO: flags, noise_params (, struct)
else
core.log("error", "Found setting with invalid setting type in " .. FILENAME .. ": " .. line)
end
else
core.log("error", "Found invalid line in " .. FILENAME .. ": " .. line)
end
if fields["cb_generate_normalmaps"] then
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
-- clear current_comment since we just used it
-- if we not just used it, then clear it since we only want comments
-- directly above the setting to be bound to it
settings.current_comment = ""
end
local function parse_config_file()
local file = io.open(core.get_builtin_path() .. DIR_DELIM .. FILENAME, "r")
local settings = {}
if not file then
core.log("error", "Can't load " .. FILENAME)
return settings
end
if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
return true
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
settings.current_comment = ""
local line = file:read("*line")
while line do
parse_setting_line(settings, line)
line = file:read("*line")
end
if fields["cb_waving_water"] then
core.setting_set("enable_waving_water", fields["cb_waving_water"])
return true
settings.current_comment = nil
file:close()
return settings
end
local settings = parse_config_file()
local selected_setting = 1
local function get_current_value(setting)
local value = core.setting_get(setting.name)
if value == nil then
value = setting.default
end
if fields["cb_waving_leaves"] then
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
return value
end
local function create_change_setting_formspec(dialogdata)
local setting = settings[selected_setting]
local formspec = "size[10,5.2,true]" ..
"button[5,4.5;2,1;btn_done;" .. fgettext("Save") .. "]" ..
"button[3,4.5;2,1;btn_cancel;" .. fgettext("Cancel") .. "]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[0,0;10,3;info;"
if setting.readable_name then
formspec = formspec .. "#FFFF00," .. fgettext(setting.readable_name)
.. " (" .. core.formspec_escape(setting.name) .. "),"
else
formspec = formspec .. "#FFFF00," .. core.formspec_escape(setting.name) .. ","
end
if fields["cb_waving_plants"] then
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
formspec = formspec .. ",,"
for _, comment_line in ipairs(fgettext_ne(setting.comment):split("\n")) do
formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
end
formspec = formspec .. ";1]"
if setting.type == "bool" then
local selected_index
if core.is_yes(get_current_value(setting)) then
selected_index = 2
else
selected_index = 1
end
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";" .. selected_index .. "]"
elseif setting.type == "enum" then
local selected_index = 0
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
for index, value in ipairs(setting.values) do
-- translating value is not possible, since it's the value
-- that we set the setting to
formspec = formspec .. core.formspec_escape(value) .. ","
if get_current_value(setting) == value then
selected_index = index
end
end
if #setting.values > 0 then
formspec = formspec:sub(1, -2) -- remove trailing comma
end
formspec = formspec .. ";" .. selected_index .. "]"
elseif setting.type == "path" then
local current_value = dialogdata.selected_path
if not current_value then
current_value = get_current_value(setting)
end
formspec = formspec .. "field[0.5,4;7.5,1;te_setting_value;;"
.. core.formspec_escape(current_value) .. "]"
.. "button[8,3.75;2,1;btn_browser_path;" .. fgettext("Browse") .. "]"
else
-- TODO: fancy input for float, int, flags, noise_params
formspec = formspec .. "field[0.5,4;9.5,1;te_setting_value;;"
.. core.formspec_escape(get_current_value(setting)) .. "]"
end
return formspec
end
local function handle_change_setting_buttons(this, fields)
if fields["btn_done"] or fields["key_enter"] then
local setting = settings[selected_setting]
if setting.type == "bool" then
local new_value = fields["dd_setting_value"]
-- Note: new_value is the actual (translated) value shown in the dropdown
core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
elseif setting.type == "enum" then
local new_value = fields["dd_setting_value"]
core.setting_set(setting.name, new_value)
else
local new_value = fields["te_setting_value"]
core.setting_set(setting.name, new_value)
end
core.setting_save()
this:delete()
return true
end
if fields["sb_gui_scaling"] then
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
if fields["btn_cancel"] then
this:delete()
return true
end
if event.type == "CHG" then
local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
core.setting_set("gui_scaling",tosave)
if fields["btn_browser_path"] then
core.show_file_open_dialog("dlg_browse_path", fgettext_ne("Select path"))
end
if fields["dlg_browse_path_accepted"] then
this.data.selected_path = fields["dlg_browse_path_accepted"]
core.update_formspec(this:get_formspec())
end
return false
end
local function create_settings_formspec(tabview, name, tabdata)
local formspec = "tablecolumns[color;tree;text;text]" ..
"tableoptions[background=#00000000;border=false]" ..
"table[0,0;12,4.5;list_settings;"
local current_level = 0
for _, entry in ipairs(settings) do
local name
if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
name = fgettext_ne(entry.readable_name)
else
name = entry.name
end
if entry.type == "category" then
current_level = entry.level
formspec = formspec .. "#FFFF00," .. current_level .. "," .. core.formspec_escape(name) .. ",,"
elseif entry.type == "bool" then
local value = get_current_value(entry)
if core.is_yes(value) then
value = fgettext("Enabled")
else
value = fgettext("Disabled")
end
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. value .. ","
else
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. core.formspec_escape(get_current_value(entry)) .. ","
end
end
if #settings > 0 then
formspec = formspec:sub(1, -2) -- remove trailing comma
end
formspec = formspec .. ";" .. selected_setting .. "]" ..
"button[4,4.5;3,1;btn_change_keys;".. fgettext("Change keys") .. "]" ..
"button[10,4.5;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
"button[7,4.5;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
"checkbox[0,4.5;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
.. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
return formspec
end
local function handle_settings_buttons(this, fields, tabname, tabdata)
local list_enter = false
if fields["list_settings"] then
selected_setting = core.get_table_index("list_settings")
if core.explode_table_event(fields["list_settings"]).type == "DCL" then
-- Directly toggle booleans
local setting = settings[selected_setting]
if setting.type == "bool" then
local current_value = get_current_value(setting)
core.setting_setbool(setting.name, not core.is_yes(current_value))
core.setting_save()
return true
else
list_enter = true
end
else
return true
end
end
for k, range in pairs({"min", "max", "fixed"}) do
if fields["sb_viewing_range_"..range] then
local event = core.explode_scrollbar_event(fields["sb_viewing_range_"..range])
local tosave = string.format("%d", scrollbar_to_viewing_range(event.value))
if event.type == "CHG" and k < 3 then
core.setting_set("viewing_range_nodes_"..range, tosave)
return true
elseif event.type == "CHG" and k == 3 then
core.setting_set("viewing_range_nodes_min", tosave)
core.setting_set("viewing_range_nodes_max", tosave)
return true
end
if fields["btn_edit"] or list_enter then
local setting = settings[selected_setting]
if setting.type ~= "category" then
local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
handle_change_setting_buttons)
edit_dialog:set_parent(this)
this:hide()
edit_dialog:show()
end
return true
end
if fields["btn_restore"] then
local setting = settings[selected_setting]
if setting.type ~= "category" then
core.setting_set(setting.name, setting.default)
core.setting_save()
core.update_formspec(this:get_formspec())
end
return true
end
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
return true
end
if fields["btn_reset_singleplayer"] then
showconfirm_reset(this)
if fields["cb_tech_settings"] then
core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
core.setting_save()
core.update_formspec(this:get_formspec())
return true
end
--Note dropdowns have to be handled LAST!
local ddhandled = false
return false
end
if fields["dd_leaves_style"] == leaves_style_labels[1] then
core.setting_set("leaves_style", leaves_style[2][1])
ddhandled = true
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
core.setting_set("leaves_style", leaves_style[2][2])
ddhandled = true
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
core.setting_set("leaves_style", leaves_style[2][3])
ddhandled = true
end
if fields["dd_filters"] == dd_filter_labels[1] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == dd_filter_labels[2] then
core.setting_set("bilinear_filter", "true")
core.setting_set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == dd_filter_labels[3] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "true")
ddhandled = true
end
if fields["dd_mipmap"] == dd_mipmap_labels[1] then
core.setting_set("mip_map", "false")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "true")
ddhandled = true
end
if fields["dd_antialiasing"] then
core.setting_set("fsaa",
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
ddhandled = true
end
local function create_minetest_conf_example()
local result = "# This file contains a list of all available settings and their default value for minetest.conf\n" ..
"\n" ..
"# By default, all the settings are commented and not functional.\n" ..
"# Uncomment settings by removing the preceding #.\n" ..
"\n" ..
"# minetest.conf is read by default from:\n" ..
"# ../minetest.conf\n" ..
"# ../../minetest.conf\n" ..
"# Any other path can be chosen by passing the path as a parameter\n" ..
"# to the program, eg. \"minetest.exe --config ../minetest.conf.example\".\n" ..
"\n" ..
"# Further documentation:\n" ..
"# http://wiki.minetest.net/\n" ..
"\n"
return ddhandled
for _, entry in ipairs(settings) do
if entry.type == "category" then
if entry.level == 0 then
result = result .. "#\n# " .. entry.name .. "\n#\n\n"
else
for i = 1, entry.level do
result = result .. "#"
end
result = result .. "# " .. entry.name .. "\n\n"
end
else
if entry.comment_line ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n")) do
result = result .."# " .. comment_line .. "\n"
end
end
result = result .. "# type: " .. entry.type
if entry.min then
result = result .. " min: " .. entry.min
end
if entry.max then
result = result .. " max: " .. entry.max
end
if entry.values then
result = result .. " values: " .. table.concat(entry.values, ", ")
end
result = result .. "\n"
result = result .. "# " .. entry.name .. " = ".. entry.default .. "\n\n"
end
end
return result
end
local function create_translation_file()
local result = "// This file is automatically generated\n" ..
"// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files\n" ..
"// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua\n\n" ..
"fake_function() {\n"
for _, entry in ipairs(settings) do
if entry.type == "category" then
result = result .. "\tgettext(\"" .. entry.name .. "\");\n"
else
if entry.readable_name then
result = result .. "\tgettext(\"" .. entry.readable_name .. "\");\n"
end
if entry.comment ~= "" then
local comment = entry.comment:gsub("\n", "\\n")
result = result .. "\tgettext(\"" .. comment .. "\");\n"
end
end
end
result = result .. "}\n"
return result
end
if false then
local file = io.open("minetest.conf.example", "w")
if file then
file:write(create_minetest_conf_example())
file:close()
end
end
if false then
local file = io.open("src/settings_translation_file.c", "w")
if file then
file:write(create_translation_file())
file:close()
end
end
tab_settings = {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = formspec,
cbf_button_handler = handle_settings_buttons
cbf_formspec = create_settings_formspec,
cbf_button_handler = handle_settings_buttons,
}