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Add meshnode drawtype.
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parent
d1ccc64e1e
commit
0066bd77d2
11 changed files with 374 additions and 6 deletions
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@ -1428,3 +1428,54 @@ void MeshCollector::append(const TileSpec &tile,
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p->vertices.push_back(vertices[i]);
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}
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}
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/*
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MeshCollector - for meshnodes and converted drawtypes.
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*/
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void MeshCollector::append(const TileSpec &tile,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices,
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v3f pos, video::SColor c)
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{
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if(numIndices > 65535)
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{
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dstream<<"FIXME: MeshCollector::append() called with numIndices="<<numIndices<<" (limit 65535)"<<std::endl;
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return;
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}
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PreMeshBuffer *p = NULL;
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for(u32 i=0; i<prebuffers.size(); i++)
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{
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PreMeshBuffer &pp = prebuffers[i];
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if(pp.tile != tile)
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continue;
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if(pp.indices.size() + numIndices > 65535)
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continue;
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p = &pp;
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break;
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}
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if(p == NULL)
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{
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PreMeshBuffer pp;
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pp.tile = tile;
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prebuffers.push_back(pp);
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p = &prebuffers[prebuffers.size()-1];
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}
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u32 vertex_count = p->vertices.size();
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for(u32 i=0; i<numIndices; i++)
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{
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u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
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}
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for(u32 i=0; i<numVertices; i++)
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{
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video::S3DVertex vert = vertices[i];
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vert.Pos += pos;
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vert.Color = c;
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p->vertices.push_back(vert);
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}
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}
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