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Add meshnode drawtype.

This commit is contained in:
RealBadAngel 2014-10-15 04:13:53 +02:00
parent d1ccc64e1e
commit 0066bd77d2
11 changed files with 374 additions and 6 deletions

View file

@ -1428,3 +1428,54 @@ void MeshCollector::append(const TileSpec &tile,
p->vertices.push_back(vertices[i]);
}
}
/*
MeshCollector - for meshnodes and converted drawtypes.
*/
void MeshCollector::append(const TileSpec &tile,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices,
v3f pos, video::SColor c)
{
if(numIndices > 65535)
{
dstream<<"FIXME: MeshCollector::append() called with numIndices="<<numIndices<<" (limit 65535)"<<std::endl;
return;
}
PreMeshBuffer *p = NULL;
for(u32 i=0; i<prebuffers.size(); i++)
{
PreMeshBuffer &pp = prebuffers[i];
if(pp.tile != tile)
continue;
if(pp.indices.size() + numIndices > 65535)
continue;
p = &pp;
break;
}
if(p == NULL)
{
PreMeshBuffer pp;
pp.tile = tile;
prebuffers.push_back(pp);
p = &prebuffers[prebuffers.size()-1];
}
u32 vertex_count = p->vertices.size();
for(u32 i=0; i<numIndices; i++)
{
u32 j = indices[i] + vertex_count;
p->indices.push_back(j);
}
for(u32 i=0; i<numVertices; i++)
{
video::S3DVertex vert = vertices[i];
vert.Pos += pos;
vert.Color = c;
p->vertices.push_back(vert);
}
}