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Add meshnode drawtype.

This commit is contained in:
RealBadAngel 2014-10-15 04:13:53 +02:00
parent d1ccc64e1e
commit 0066bd77d2
11 changed files with 374 additions and 6 deletions

View file

@ -2678,7 +2678,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
m_nodedef->updateTextures(m_tsrc, m_shsrc);
m_nodedef->updateTextures(this);
// Preload item textures and meshes if configured to
if(g_settings->getBool("preload_item_visuals"))