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Do not shade inventory items with textures (#5869)

This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
This commit is contained in:
Dániel Juhász 2017-06-01 23:18:55 +02:00 committed by Loïc Blot
parent 1c69476d9f
commit 001de6ffba
5 changed files with 34 additions and 10 deletions

View file

@ -49,11 +49,20 @@ void scaleMesh(scene::IMesh *mesh, v3f scale);
*/
void translateMesh(scene::IMesh *mesh, v3f vec);
/*!
* Sets a constant color for all vertices in the mesh buffer.
*/
void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
/*
Set a constant color for all vertices in the mesh
*/
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
/*!
* Overwrites the color of a mesh buffer.
* The color is darkened based on the normal vector of the vertices.
*/
void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor);
/*