2024-10-28 15:57:39 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-12-14 01:59:56 +02:00
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2017-08-17 22:19:39 +02:00
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#pragma once
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2010-12-14 01:59:56 +02:00
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2012-06-17 04:00:31 +03:00
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#include "irrlichttypes.h"
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#include <ITexture.h>
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2014-12-18 23:25:36 +11:00
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#include <vector>
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2017-07-02 20:29:58 +02:00
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#include <SMaterial.h>
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2014-04-21 14:10:59 +02:00
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2025-01-14 20:25:52 +01:00
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enum MaterialType : u8 {
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2012-12-02 02:57:14 +02:00
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TILE_MATERIAL_BASIC,
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TILE_MATERIAL_ALPHA,
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2012-12-02 02:57:14 +02:00
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TILE_MATERIAL_LIQUID_TRANSPARENT,
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TILE_MATERIAL_LIQUID_OPAQUE,
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2014-05-14 23:19:31 +02:00
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TILE_MATERIAL_WAVING_LEAVES,
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TILE_MATERIAL_WAVING_PLANTS,
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TILE_MATERIAL_OPAQUE,
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TILE_MATERIAL_WAVING_LIQUID_BASIC,
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TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT,
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TILE_MATERIAL_WAVING_LIQUID_OPAQUE,
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2024-12-13 16:11:21 +01:00
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// Note: PLAIN isn't a material actually used by tiles, rather just entities.
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TILE_MATERIAL_PLAIN,
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TILE_MATERIAL_PLAIN_ALPHA
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};
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// Material flags
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2012-03-13 18:56:12 +01:00
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// Should backface culling be enabled?
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#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
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// Should a crack be drawn?
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#define MATERIAL_FLAG_CRACK 0x02
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// Should the crack be drawn on transparent pixels (unset) or not (set)?
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// Ignored if MATERIAL_FLAG_CRACK is not set.
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#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
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#define MATERIAL_FLAG_ANIMATION 0x08
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//#define MATERIAL_FLAG_HIGHLIGHTED 0x10
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#define MATERIAL_FLAG_TILEABLE_HORIZONTAL 0x20
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#define MATERIAL_FLAG_TILEABLE_VERTICAL 0x40
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/*
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This fully defines the looks of a tile.
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The SMaterial of a tile is constructed according to this.
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*/
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struct FrameSpec
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{
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FrameSpec() = default;
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u32 texture_id = 0;
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video::ITexture *texture = nullptr;
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};
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2025-01-04 17:51:04 +01:00
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/**
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* We have two tile layers:
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* layer 0 = base
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* layer 1 = overlay
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*/
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#define MAX_TILE_LAYERS 2
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//! Defines a layer of a tile.
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struct TileLayer
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{
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TileLayer() = default;
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2017-01-12 15:46:30 +01:00
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/*!
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* Two layers are equal if they can be merged.
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*/
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bool operator==(const TileLayer &other) const
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{
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return
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texture_id == other.texture_id &&
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material_type == other.material_type &&
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material_flags == other.material_flags &&
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has_color == other.has_color &&
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color == other.color &&
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scale == other.scale &&
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need_polygon_offset == other.need_polygon_offset;
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}
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/*!
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* Two tiles are not equal if they must have different vertices.
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*/
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bool operator!=(const TileLayer &other) const
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{
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return !(*this == other);
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}
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2025-02-15 14:25:04 +01:00
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/**
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* Set some material parameters accordingly.
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* @note does not set `MaterialType`
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* @param material material to mody
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* @param layer index of this layer in the `TileSpec`
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*/
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void applyMaterialOptions(video::SMaterial &material, int layer) const;
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/// @return is this layer uninitalized?
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bool empty() const
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{
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return !shader_id && !texture_id;
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}
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/// @return is this layer semi-transparent?
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bool isTransparent() const
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{
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// see also: the mapping in ShaderSource::generateShader()
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switch (material_type) {
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case TILE_MATERIAL_ALPHA:
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case TILE_MATERIAL_PLAIN_ALPHA:
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
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return true;
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default:
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return false;
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}
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}
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2017-04-29 00:16:32 -07:00
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// Ordered for size, please do not reorder
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video::ITexture *texture = nullptr;
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u32 shader_id = 0;
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u32 texture_id = 0;
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u16 animation_frame_length_ms = 0;
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u16 animation_frame_count = 1;
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MaterialType material_type = TILE_MATERIAL_BASIC;
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u8 material_flags =
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//0 // <- DEBUG, Use the one below
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MATERIAL_FLAG_BACKFACE_CULLING |
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MATERIAL_FLAG_TILEABLE_HORIZONTAL|
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MATERIAL_FLAG_TILEABLE_VERTICAL;
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u8 scale = 1;
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/// does this tile need to have a positive polygon offset set?
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/// @see TileLayer::applyMaterialOptions
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bool need_polygon_offset = false;
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/// @note not owned by this struct
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std::vector<FrameSpec> *frames = nullptr;
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/*!
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* The color of the tile, or if the tile does not own
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* a color then the color of the node owning this tile.
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*/
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video::SColor color = video::SColor(0, 0, 0, 0);
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//! If true, the tile has its own color.
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bool has_color = false;
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};
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2025-04-04 18:47:11 +02:00
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// Stores information for drawing an animated tile
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struct AnimationInfo {
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AnimationInfo() = default;
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AnimationInfo(const TileLayer &tile) :
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m_frame_length_ms(tile.animation_frame_length_ms),
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m_frame_count(tile.animation_frame_count),
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m_frames(tile.frames)
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{};
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void updateTexture(video::SMaterial &material, float animation_time);
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private:
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u16 m_frame = 0; // last animation frame
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u16 m_frame_length_ms = 0;
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u16 m_frame_count = 1;
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/// @note not owned by this struct
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std::vector<FrameSpec> *m_frames = nullptr;
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};
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2023-03-02 15:26:04 +03:00
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enum class TileRotation: u8 {
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None,
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R90,
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R180,
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R270,
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};
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2017-04-21 15:34:59 +02:00
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/*!
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* Defines a face of a node. May have up to two layers.
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*/
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struct TileSpec
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{
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TileSpec() = default;
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//! If true, the tile rotation is ignored.
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bool world_aligned = false;
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//! Tile rotation.
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TileRotation rotation = TileRotation::None;
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//! This much light does the tile emit.
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u8 emissive_light = 0;
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//! The first is base texture, the second is overlay.
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TileLayer layers[MAX_TILE_LAYERS];
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};
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