2024-10-28 15:57:39 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2013-02-23 18:06:57 +00:00
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2017-08-17 22:19:39 +02:00
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#pragma once
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2013-02-23 18:06:57 +00:00
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2013-08-11 04:09:45 +02:00
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#include "lua_api/l_base.h"
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2013-02-23 18:06:57 +00:00
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#include "inventory.h"
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2013-08-11 04:09:45 +02:00
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#include "inventorymanager.h"
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2016-10-08 12:21:41 +02:00
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class RemotePlayer;
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2013-02-23 18:06:57 +00:00
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/*
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InvRef
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*/
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2013-08-11 04:09:45 +02:00
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class InvRef : public ModApiBase {
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2013-02-23 18:06:57 +00:00
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private:
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InventoryLocation m_loc;
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2017-04-08 09:28:37 +02:00
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static const luaL_Reg methods[];
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2013-02-23 18:06:57 +00:00
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static Inventory* getinv(lua_State *L, InvRef *ref);
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static InventoryList* getlist(lua_State *L, InvRef *ref,
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const char *listname);
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static void reportInventoryChange(lua_State *L, InvRef *ref);
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L);
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// is_empty(self, listname) -> true/false
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static int l_is_empty(lua_State *L);
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// get_size(self, listname)
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static int l_get_size(lua_State *L);
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// get_width(self, listname)
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static int l_get_width(lua_State *L);
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// set_size(self, listname, size)
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static int l_set_size(lua_State *L);
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// set_width(self, listname, size)
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static int l_set_width(lua_State *L);
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// get_stack(self, listname, i) -> itemstack
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static int l_get_stack(lua_State *L);
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// set_stack(self, listname, i, stack) -> true/false
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static int l_set_stack(lua_State *L);
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// get_list(self, listname) -> list or nil
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static int l_get_list(lua_State *L);
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// set_list(self, listname, list)
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static int l_set_list(lua_State *L);
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2014-01-04 19:07:30 -05:00
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// get_lists(self) -> list of InventoryLists
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static int l_get_lists(lua_State *L);
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// set_lists(self, lists)
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static int l_set_lists(lua_State *L);
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2013-02-23 18:06:57 +00:00
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// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
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// Returns the leftover stack
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static int l_add_item(lua_State *L);
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// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
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// Returns true if the item completely fits into the list
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static int l_room_for_item(lua_State *L);
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2017-06-20 09:19:56 +00:00
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// contains_item(self, listname, itemstack or itemstring or table or nil, [match_meta]) -> true/false
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2013-02-23 18:06:57 +00:00
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// Returns true if the list contains the given count of the given item name
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static int l_contains_item(lua_State *L);
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// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
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// Returns the items that were actually removed
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static int l_remove_item(lua_State *L);
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2014-04-27 21:02:48 -04:00
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// get_location() -> location (like get_inventory(location))
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2013-02-23 18:06:57 +00:00
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static int l_get_location(lua_State *L);
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public:
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InvRef(const InventoryLocation &loc);
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2017-08-19 22:23:47 +02:00
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~InvRef() = default;
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2013-02-23 18:06:57 +00:00
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// Creates an InvRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, const InventoryLocation &loc);
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static void Register(lua_State *L);
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2022-10-04 08:31:36 -04:00
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static const char className[];
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2013-02-23 18:06:57 +00:00
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};
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2013-08-11 04:09:45 +02:00
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class ModApiInventory : public ModApiBase {
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private:
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2013-05-25 00:51:02 +02:00
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static int l_create_detached_inventory_raw(lua_State *L);
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2013-08-11 04:09:45 +02:00
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2018-10-10 20:48:58 +02:00
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static int l_remove_detached_inventory_raw(lua_State *L);
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2013-05-25 00:51:02 +02:00
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static int l_get_inventory(lua_State *L);
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2013-08-11 04:09:45 +02:00
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public:
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static void Initialize(lua_State *L, int top);
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2013-05-25 00:51:02 +02:00
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};
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