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luanti/src/object_properties.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include <optional>
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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#include <vector>
#include "util/pointabilities.h"
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#include "mapnode.h"
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struct EnumString;
enum ObjectVisual : u8 {
OBJECTVISUAL_UNKNOWN,
OBJECTVISUAL_SPRITE,
OBJECTVISUAL_UPRIGHT_SPRITE,
OBJECTVISUAL_CUBE,
OBJECTVISUAL_MESH,
OBJECTVISUAL_ITEM,
OBJECTVISUAL_WIELDITEM,
OBJECTVISUAL_NODE,
};
extern const EnumString es_ObjectVisual[];
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struct ObjectProperties
{
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/* member variables ordered roughly by size */
std::vector<std::string> textures;
std::vector<video::SColor> colors; // Currently unused
// Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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// Values are BS=1
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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ObjectVisual visual = OBJECTVISUAL_SPRITE;
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std::string mesh;
std::string damage_texture_modifier = "^[brighten";
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std::string nametag;
std::string infotext;
// For dropped items, this contains the serialized item.
std::string wield_item;
v3f visual_size = v3f(1, 1, 1);
video::SColor nametag_color = video::SColor(255, 255, 255, 255);
std::optional<video::SColor> nametag_bgcolor;
v2s16 spritediv = v2s16(1, 1);
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v2s16 initial_sprite_basepos;
f32 stepheight = 0.0f;
float automatic_rotate = 0.0f;
f32 automatic_face_movement_dir_offset = 0.0f;
f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
float eye_height = 1.625f;
float zoom_fov = 0.0f;
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MapNode node = MapNode(CONTENT_IGNORE);
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u16 hp_max = 1;
u16 breath_max = 0;
s8 glow = 0;
PointabilityType pointable = PointabilityType::POINTABLE;
// In a future protocol these could be a flag field.
bool physical = false;
bool collideWithObjects = true;
bool rotate_selectionbox = false;
bool is_visible = true;
bool makes_footstep_sound = false;
bool automatic_face_movement_dir = false;
bool backface_culling = true;
bool static_save = true;
bool use_texture_alpha = false;
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bool shaded = true;
bool show_on_minimap = false;
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ObjectProperties();
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std::string dump() const;
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bool operator==(const ObjectProperties &other) const;
bool operator!=(const ObjectProperties &other) const {
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return !(*this == other);
}
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/**
* Check limits of some important properties that'd cause exceptions later on.
* Errornous values are discarded after printing a warning.
* @return true if a problem was found
*/
bool validate();
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
};