2024-10-28 15:57:39 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2012-03-31 16:23:26 +03:00
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2017-08-17 22:19:39 +02:00
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#pragma once
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2012-03-31 16:23:26 +03:00
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#include "player.h"
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2016-10-08 17:56:38 +02:00
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#include "environment.h"
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2017-06-17 19:11:28 +02:00
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#include "constants.h"
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2022-03-26 16:58:26 +01:00
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#include "lighting.h"
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2023-11-12 15:25:46 +01:00
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#include <string>
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2012-03-31 16:23:26 +03:00
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2016-10-08 17:56:38 +02:00
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class Client;
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2014-04-15 19:49:32 +02:00
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class Environment;
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2014-04-27 16:09:21 +02:00
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class GenericCAO;
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2012-12-27 14:22:59 +01:00
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class ClientActiveObject;
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class ClientEnvironment;
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class IGameDef;
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struct CollisionInfo;
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2018-11-22 22:47:15 +01:00
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struct collisionMoveResult;
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2012-12-27 14:22:59 +01:00
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enum class LocalPlayerAnimation
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{
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NO_ANIM,
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WALK_ANIM,
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DIG_ANIM,
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WD_ANIM // walking + digging
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};
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struct PlayerSettings
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{
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bool free_move = false;
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bool pitch_move = false;
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bool fast_move = false;
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bool continuous_forward = false;
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bool always_fly_fast = false;
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bool aux1_descends = false;
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bool noclip = false;
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bool autojump = false;
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void readGlobalSettings();
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void registerSettingsCallback();
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void deregisterSettingsCallback();
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private:
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static void settingsChangedCallback(const std::string &name, void *data);
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};
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2014-01-08 13:47:53 +01:00
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2012-03-31 16:23:26 +03:00
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class LocalPlayer : public Player
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{
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public:
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LocalPlayer(Client *client, const std::string &name);
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virtual ~LocalPlayer();
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// Initialize hp to 0, so that no hearts will be shown if server
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// doesn't support health points
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u16 hp = 0;
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bool touching_ground = false;
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// This oscillates so that the player jumps a bit above the surface
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bool in_liquid = false;
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// This is more stable and defines the maximum speed of the player
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bool in_liquid_stable = false;
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// Slows down the player when moving through
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u8 move_resistance = 0;
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bool is_climbing = false;
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bool swimming_vertical = false;
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bool swimming_pitch = false;
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2022-09-20 10:55:51 +02:00
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f32 gravity = 0; // total downwards acceleration
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void move(f32 dtime, Environment *env);
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void move(f32 dtime, Environment *env,
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std::vector<CollisionInfo> *collision_info);
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2012-03-31 16:23:26 +03:00
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2017-08-13 23:02:32 +02:00
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void applyControl(float dtime, Environment *env);
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v3s16 getStandingNodePos();
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v3s16 getFootstepNodePos();
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2012-12-02 14:59:08 +02:00
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// Used to check if anything changed and prevent sending packets if not
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v3f last_position;
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v3f last_speed;
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float last_pitch = 0.0f;
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float last_yaw = 0.0f;
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u32 last_keyPressed = 0;
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u8 last_camera_fov = 0;
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u8 last_wanted_range = 0;
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bool last_camera_inverted = false;
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f32 last_movement_speed = 0.0f;
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f32 last_movement_dir = 0.0f;
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float camera_impact = 0.0f;
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bool makes_footstep_sound = true;
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2023-07-02 12:47:18 +02:00
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LocalPlayerAnimation last_animation = LocalPlayerAnimation::NO_ANIM;
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float last_animation_speed = 0.0f;
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std::string hotbar_image = "";
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std::string hotbar_selected_image = "";
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video::SColor light_color = video::SColor(255, 255, 255, 255);
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float hurt_tilt_timer = 0.0f;
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float hurt_tilt_strength = 0.0f;
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GenericCAO *getCAO() const { return m_cao; }
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ClientActiveObject *getParent() const;
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void setCAO(GenericCAO *toset)
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{
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assert(!m_cao); // Pre-condition
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m_cao = toset;
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}
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2016-10-08 10:38:04 +02:00
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u32 maxHudId() const { return hud.size(); }
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2016-10-30 14:53:26 +01:00
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u16 getBreath() const { return m_breath; }
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void setBreath(u16 breath) { m_breath = breath; }
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v3s16 getLightPosition() const;
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void setYaw(f32 yaw) { m_yaw = yaw; }
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f32 getYaw() const { return m_yaw; }
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void setPitch(f32 pitch) { m_pitch = pitch; }
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f32 getPitch() const { return m_pitch; }
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2017-04-01 20:38:14 +02:00
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inline void setPosition(const v3f &position)
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{
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m_position = position;
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m_sneak_node_exists = false;
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}
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inline void addPosition(const v3f &added_pos)
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{
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m_position += added_pos;
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m_sneak_node_exists = false;
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}
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v3f getPosition() const { return m_position; }
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// Non-transformed eye offset getters
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// For accurate positions, use the Camera functions
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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v3f getEyeOffset() const;
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void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
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2015-05-29 20:30:55 +02:00
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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2020-04-08 22:45:05 +02:00
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const aabb3f& getCollisionbox() const { return m_collisionbox; }
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2017-11-20 01:45:57 +00:00
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float getZoomFOV() const { return m_zoom_fov; }
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void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
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2017-08-28 22:46:12 +01:00
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2018-11-22 22:47:15 +01:00
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bool getAutojump() const { return m_autojump; }
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2019-08-21 18:34:47 +05:30
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bool isDead() const;
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2019-05-04 12:43:31 +05:30
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2019-07-16 14:00:42 +02:00
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inline void addVelocity(const v3f &vel)
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{
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m_added_velocity += vel;
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}
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2022-03-26 16:58:26 +01:00
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inline Lighting& getLighting() { return m_lighting; }
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2024-02-29 15:13:52 +01:00
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inline PlayerSettings &getPlayerSettings() { return m_player_settings; }
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2012-03-31 16:23:26 +03:00
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private:
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2018-12-01 10:01:32 +01:00
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void accelerate(const v3f &target_speed, const f32 max_increase_H,
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const f32 max_increase_V, const bool use_pitch);
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bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
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2017-08-26 09:01:09 +02:00
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float getSlipFactor(Environment *env, const v3f &speedH);
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void old_move(f32 dtime, Environment *env,
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std::vector<CollisionInfo> *collision_info);
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2018-11-22 22:47:15 +01:00
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void handleAutojump(f32 dtime, Environment *env,
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const collisionMoveResult &result,
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v3f position_before_move, v3f speed_before_move);
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2016-02-14 17:45:06 +01:00
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2016-10-30 14:53:26 +01:00
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v3f m_position;
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v3s16 m_standing_node;
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v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
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// Stores the top bounding box of m_sneak_node
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aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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// Whether the player is allowed to sneak
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bool m_sneak_node_exists = false;
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// Whether a "sneak ladder" structure is detected at the players pos
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// see detectSneakLadder() in the .cpp for more info (always false if disabled)
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bool m_sneak_ladder_detected = false;
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2017-03-23 21:47:59 +01:00
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2017-04-01 20:38:14 +02:00
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// ***** Variables for temporary option of the old move code *****
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// Stores the max player uplift by m_sneak_node
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f32 m_sneak_node_bb_ymax = 0.0f;
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// Whether recalculation of m_sneak_node and its top bbox is needed
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bool m_need_to_get_new_sneak_node = true;
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// Node below player, used to determine whether it has been removed,
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// and its old type
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v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
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std::string m_old_node_below_type = "air";
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// ***** End of variables for temporary option *****
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2017-06-17 19:11:28 +02:00
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bool m_can_jump = false;
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2019-06-10 13:00:35 +02:00
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bool m_disable_jump = false;
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2023-02-21 14:07:43 +01:00
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bool m_disable_descend = false;
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2017-09-15 12:18:47 +02:00
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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2017-06-17 19:11:28 +02:00
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f32 m_yaw = 0.0f;
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f32 m_pitch = 0.0f;
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aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
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BS * 1.75f, BS * 0.30f);
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float m_eye_height = 1.625f;
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float m_zoom_fov = 0.0f;
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2018-11-22 22:47:15 +01:00
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bool m_autojump = false;
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float m_autojump_time = 0.0f;
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2019-08-21 19:53:48 +05:30
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2022-09-20 10:55:11 +02:00
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v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()
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2017-06-17 19:11:28 +02:00
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GenericCAO *m_cao = nullptr;
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2017-01-09 20:39:22 +01:00
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Client *m_client;
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2024-02-29 15:13:52 +01:00
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PlayerSettings m_player_settings;
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2022-03-26 16:58:26 +01:00
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Lighting m_lighting;
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2012-03-31 16:23:26 +03:00
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};
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