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luanti/src/client/sound.cpp

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2023 DS
#include "sound.h"
#include "filesys.h"
#include "log.h"
#include "porting.h"
#include "settings.h"
#include "util/numeric.h"
#include <algorithm>
#include <string>
#include <vector>
std::vector<std::string> SoundFallbackPathProvider::
getLocalFallbackPathsForSoundname(const std::string &name)
{
std::vector<std::string> paths;
// only try each name once
if (m_done_names.count(name))
return paths;
m_done_names.insert(name);
addThePaths(name, paths);
// remove duplicates
std::sort(paths.begin(), paths.end());
auto end = std::unique(paths.begin(), paths.end());
paths.erase(end, paths.end());
return paths;
}
void SoundFallbackPathProvider::addAllAlternatives(const std::string &common,
std::vector<std::string> &paths)
{
paths.reserve(paths.size() + 11);
for (auto &&ext : {".ogg", ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg", }) {
paths.push_back(common + ext);
}
}
void SoundFallbackPathProvider::addThePaths(const std::string &name,
std::vector<std::string> &paths)
{
addAllAlternatives(porting::path_share + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
addAllAlternatives(porting::path_user + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
}
void ISoundManager::reportRemovedSound(sound_handle_t id)
{
if (id <= 0)
return;
freeId(id);
m_removed_sounds.push_back(id);
}
sound_handle_t ISoundManager::allocateId(u32 num_owners)
{
while (m_occupied_ids.find(m_next_id) != m_occupied_ids.end()
|| m_next_id == SOUND_HANDLE_T_MAX) {
m_next_id = static_cast<sound_handle_t>(
myrand() % static_cast<u32>(SOUND_HANDLE_T_MAX - 1) + 1);
}
sound_handle_t id = m_next_id++;
m_occupied_ids.emplace(id, num_owners);
return id;
}
void ISoundManager::freeId(sound_handle_t id, u32 num_owners)
{
auto it = m_occupied_ids.find(id);
if (it == m_occupied_ids.end())
return;
if (it->second <= num_owners)
m_occupied_ids.erase(it);
else
it->second -= num_owners;
}
void sound_volume_control(ISoundManager *sound_mgr, bool is_window_active)
{
bool mute_sound = g_settings->getBool("mute_sound");
if (mute_sound) {
sound_mgr->setListenerGain(0.0f);
} else {
// Check if volume is in the proper range, else fix it.
float old_volume = g_settings->getFloat("sound_volume");
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
if (old_volume != new_volume) {
g_settings->setFloat("sound_volume", new_volume);
}
if (!is_window_active) {
new_volume *= g_settings->getFloat("sound_volume_unfocused");
new_volume = rangelim(new_volume, 0.0f, 1.0f);
}
sound_mgr->setListenerGain(new_volume);
}
}