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luanti/builtin/mainmenu/content/screenshots.lua

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-- Luanti
-- Copyright (C) 2023-24 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- Screenshot
local screenshot_dir = core.get_cache_path() .. DIR_DELIM .. "cdb"
assert(core.create_dir(screenshot_dir))
local screenshot_downloading = {}
local screenshot_downloaded = {}
local function get_filename(path)
local parts = path:split("/")
return parts[#parts]
end
local function get_file_extension(path)
local parts = path:split(".")
return parts[#parts]
end
function get_screenshot(package, screenshot_url, level)
if not screenshot_url then
return defaulttexturedir .. "no_screenshot.png"
end
2024-10-28 19:40:18 +01:00
-- Luanti only supports png and jpg
local ext = get_file_extension(screenshot_url)
if ext ~= "png" and ext ~= "jpg" then
screenshot_url = screenshot_url:sub(0, -#ext - 1) .. "png"
end
-- Set thumbnail level
screenshot_url = screenshot_url:gsub("/thumbnails/[0-9]+/", "/thumbnails/" .. level .. "/")
screenshot_url = screenshot_url:gsub("/uploads/", "/thumbnails/" .. level .. "/")
if screenshot_downloading[screenshot_url] then
return defaulttexturedir .. "loading_screenshot.png"
end
local filepath = screenshot_dir .. DIR_DELIM ..
("%s-%s-%s-l%d-%s"):format(package.type, package.author, package.name,
level, get_filename(screenshot_url))
-- Return if already downloaded
local file = io.open(filepath, "r")
if file then
file:close()
return filepath
end
-- Show error if we've failed to download before
if screenshot_downloaded[screenshot_url] then
return defaulttexturedir .. "error_screenshot.png"
end
-- Download
local function download_screenshot(params)
return core.download_file(params.url, params.dest)
end
local function callback(success)
screenshot_downloading[screenshot_url] = nil
screenshot_downloaded[screenshot_url] = true
if not success then
core.log("warning", "Screenshot download failed for some reason")
end
ui.update()
end
if core.handle_async(download_screenshot,
{ dest = filepath, url = screenshot_url }, callback) then
screenshot_downloading[screenshot_url] = true
else
core.log("error", "ERROR: async event failed")
return defaulttexturedir .. "error_screenshot.png"
end
return defaulttexturedir .. "loading_screenshot.png"
end