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luanti/src/client/meshgen/collector.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
#pragma once
#include <array>
#include <vector>
#include "irrlichttypes.h"
#include "irr_v3d.h"
#include <S3DVertex.h>
#include "client/tile.h"
struct PreMeshBuffer
{
TileLayer layer;
std::vector<u16> indices;
std::vector<video::S3DVertex> vertices;
PreMeshBuffer() = default;
explicit PreMeshBuffer(const TileLayer &layer) : layer(layer) {}
};
struct MeshCollector
{
std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;
// bounding sphere radius and center
f32 m_bounding_radius_sq = 0.0f;
v3f m_center_pos;
v3f offset;
// center_pos: pos to use for bounding-sphere, in BS-space
// offset: offset added to vertices
MeshCollector(const v3f center_pos, v3f offset = v3f()) : m_center_pos(center_pos), offset(offset) {}
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices);
private:
void append(const TileLayer &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices,
u8 layernum, bool use_scale = false);
PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
};