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luanti/games/devtest/mods/unittests/rotation.lua

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2025-05-10 20:38:44 +02:00
local function describe(_, func)
func()
end
local function it(section_name, func)
print("Running test: " .. section_name)
func()
end
local function assert_close(expected, actual)
assert(expected:angle_to(actual) < 1e-4)
end
describe("constructors", function()
it("identity", function()
local rot = Rotation.identity()
assert.same({0, 0, 0, 1}, {rot:to_quaternion()})
end)
it("quaternion", function()
local rot = Rotation.quaternion(0, 0, 0, 1)
assert_close(rot, Rotation.identity())
end)
it("axis angle", function() end)
it("axis-angle shorthands", function()
end)
end)
describe("composition", function()
it("is the identity for an empty argument list", function()
assert_close(Rotation.identity(), Rotation.compose())
end)
it("is the same rotation for a single argument", function()
local rot = Rotation.x(math.pi / 2)
assert_close(rot, rot:compose())
end)
it("is consistent with application", function()
end)
end)
local function random_quaternion()
local x = math.random()
local y = math.random()
local z = math.random()
local w = math.random()
return Rotation.quaternion(x, y, z, w)
end
describe("inversion", function()
it("random quaternions", function()
for _ = 1, 100 do
local rot = random_quaternion()
assert_close(Rotation.identity(), rot:inverse():compose(rot))
assert_close(Rotation.identity(), rot:compose(rot:inverse()))
end
end)
it("inverts the angle", function()
for _ = 1, 100 do
local rot = random_quaternion()
local axis, angle = rot:axis_angle()
local inv_axis, inv_angle = rot:inverse():axis_angle()
assert(axis:distance(inv_axis) < 1e-4)
assert(math.abs(angle + inv_angle) < 1e-4)
end
end)
end)