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luanti/src/script/cpp_api/s_env.cpp

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_env.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "log.h"
#include "environment.h"
#include "mapgen/mapgen.h"
#include "lua_api/l_env.h"
#include "server.h"
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#include "scripting_server.h"
#include "script/common/c_content.h"
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/*
LuaABM & LuaLBM
*/
class LuaABM : public ActiveBlockModifier {
private:
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const int m_id;
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std::vector<std::string> m_trigger_contents;
std::vector<std::string> m_required_neighbors;
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std::vector<std::string> m_without_neighbors;
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float m_trigger_interval;
u32 m_trigger_chance;
bool m_simple_catch_up;
s16 m_min_y;
s16 m_max_y;
public:
LuaABM(int id,
const std::vector<std::string> &trigger_contents,
const std::vector<std::string> &required_neighbors,
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const std::vector<std::string> &without_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up,
s16 min_y, s16 max_y):
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
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m_without_neighbors(without_neighbors),
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m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance),
m_simple_catch_up(simple_catch_up),
m_min_y(min_y),
m_max_y(max_y)
{
}
virtual const std::vector<std::string> &getTriggerContents() const
{
return m_trigger_contents;
}
virtual const std::vector<std::string> &getRequiredNeighbors() const
{
return m_required_neighbors;
}
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virtual const std::vector<std::string> &getWithoutNeighbors() const
{
return m_without_neighbors;
}
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virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual bool getSimpleCatchUp()
{
return m_simple_catch_up;
}
virtual s16 getMinY()
{
return m_min_y;
}
virtual s16 getMaxY()
{
return m_max_y;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
auto *script = env->getScriptIface();
script->triggerABM(m_id, p, n, active_object_count, active_object_count_wider);
}
};
class LuaLBM : public LoadingBlockModifierDef
{
private:
int m_id;
public:
LuaLBM(int id,
const std::vector<std::string> &trigger_contents,
const std::string &name, bool run_at_every_load):
m_id(id)
{
this->run_at_every_load = run_at_every_load;
this->trigger_contents = trigger_contents;
this->name = name;
}
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virtual void trigger(ServerEnvironment *env, MapBlock *block,
const std::unordered_set<v3s16> &positions, float dtime_s)
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{
auto *script = env->getScriptIface();
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script->triggerLBM(m_id, block, positions, dtime_s);
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}
};
/*
ScriptApiEnv
*/
void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
u32 blockseed)
{
SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_generateds
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_generateds");
// Call callbacks
push_v3s16(L, minp);
push_v3s16(L, maxp);
lua_pushnumber(L, blockseed);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::environment_Step(float dtime)
{
SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_globalsteps
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::player_event(ServerActiveObject *player, const std::string &type)
{
SCRIPTAPI_PRECHECKHEADER
if (player == NULL)
return;
// Get minetest.registered_playerevents
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_playerevents");
// Call callbacks
objectrefGetOrCreate(L, player); // player
lua_pushstring(L,type.c_str()); // event type
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
SCRIPTAPI_PRECHECKHEADER
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assert(env);
verbosestream << "ScriptApiEnv: Environment initialized" << std::endl;
setEnv(env);
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readABMs();
readLBMs();
}
// Reads a single or a list of node names into a vector
bool ScriptApiEnv::read_nodenames(lua_State *L, int idx, std::vector<std::string> &to)
{
if (lua_istable(L, idx)) {
const int table = idx < 0 ? (lua_gettop(L) + idx + 1) : idx;
lua_pushnil(L);
while (lua_next(L, table)) {
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
to.emplace_back(readParam<std::string>(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if (lua_isstring(L, idx)) {
to.emplace_back(readParam<std::string>(L, idx));
} else {
return false;
}
return true;
}
void ScriptApiEnv::readABMs()
{
SCRIPTAPI_PRECHECKHEADER
auto *env = reinterpret_cast<ServerEnvironment*>(getEnv());
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// Get core.registered_abms
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_abms");
int registered_abms = lua_gettop(L);
if (!lua_istable(L, registered_abms)) {
lua_pop(L, 1);
throw LuaError("core.registered_abms was not a lua table, as expected.");
}
lua_pushnil(L);
while (lua_next(L, registered_abms)) {
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::vector<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
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read_nodenames(L, -1, trigger_contents);
lua_pop(L, 1);
std::vector<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
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read_nodenames(L, -1, required_neighbors);
lua_pop(L, 1);
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std::vector<std::string> without_neighbors;
lua_getfield(L, current_abm, "without_neighbors");
read_nodenames(L, -1, without_neighbors);
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
bool simple_catch_up = true;
getboolfield(L, current_abm, "catch_up", simple_catch_up);
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s16 min_y = INT16_MIN;
getintfield(L, current_abm, "min_y", min_y);
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s16 max_y = INT16_MAX;
getintfield(L, current_abm, "max_y", max_y);
lua_getfield(L, current_abm, "action");
luaL_checktype(L, current_abm + 1, LUA_TFUNCTION);
lua_pop(L, 1);
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LuaABM *abm = new LuaABM(id, trigger_contents, required_neighbors,
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without_neighbors, trigger_interval, trigger_chance,
simple_catch_up, min_y, max_y);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
lua_pop(L, 1);
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}
void ScriptApiEnv::readLBMs()
{
SCRIPTAPI_PRECHECKHEADER
auto *env = reinterpret_cast<ServerEnvironment*>(getEnv());
// Get core.registered_lbms
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_lbms");
int registered_lbms = lua_gettop(L);
if (!lua_istable(L, registered_lbms)) {
lua_pop(L, 1);
throw LuaError("core.registered_lbms was not a lua table, as expected.");
}
lua_pushnil(L);
while (lua_next(L, registered_lbms)) {
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_lbm = lua_gettop(L);
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std::vector<std::string> trigger_contents;
lua_getfield(L, current_lbm, "nodenames");
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read_nodenames(L, -1, trigger_contents);
lua_pop(L, 1);
std::string name;
getstringfield(L, current_lbm, "name", name);
bool run_at_every_load = getboolfield_default(L, current_lbm,
"run_at_every_load", false);
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LuaLBM *lbm = new LuaLBM(id, trigger_contents, name,
run_at_every_load);
env->addLoadingBlockModifierDef(lbm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
lua_pop(L, 1);
}
void ScriptApiEnv::on_emerge_area_completion(
v3s16 blockpos, int action, ScriptCallbackState *state)
{
Server *server = getServer();
// This function should be executed with envlock held.
// The caller (LuaEmergeAreaCallback in src/script/lua_api/l_env.cpp)
// should have obtained the lock.
// Note that the order of these locks is important! Envlock must *ALWAYS*
// be acquired before attempting to acquire scriptlock, or else ServerThread
// will try to acquire scriptlock after it already owns envlock, thus
// deadlocking EmergeThread and ServerThread
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_rawgeti(L, LUA_REGISTRYINDEX, state->callback_ref);
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, blockpos);
lua_pushinteger(L, action);
lua_pushinteger(L, state->refcount);
lua_rawgeti(L, LUA_REGISTRYINDEX, state->args_ref);
setOriginDirect(state->origin.c_str());
try {
PCALL_RES(lua_pcall(L, 4, 0, error_handler));
} catch (LuaError &e) {
// Note: don't throw here, we still need to run the cleanup code below
server->setAsyncFatalError(e);
}
lua_pop(L, 1); // Pop error handler
if (state->refcount == 0) {
luaL_unref(L, LUA_REGISTRYINDEX, state->callback_ref);
luaL_unref(L, LUA_REGISTRYINDEX, state->args_ref);
}
}
void ScriptApiEnv::check_for_falling(v3s16 p)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "check_for_falling");
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, p);
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
}
void ScriptApiEnv::on_liquid_transformed(
const std::vector<std::pair<v3s16, MapNode>> &list)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_liquid_transformed
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_liquid_transformed");
luaL_checktype(L, -1, LUA_TTABLE);
lua_remove(L, -2);
// Skip converting list and calling hook if there are
// no registered callbacks.
if(lua_objlen(L, -1) < 1) return;
// Convert the list to a pos array and a node array for lua
int index = 1;
lua_createtable(L, list.size(), 0);
lua_createtable(L, list.size(), 0);
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for(auto &p : list) {
lua_pushnumber(L, index);
push_v3s16(L, p.first);
lua_rawset(L, -4);
lua_pushnumber(L, index++);
pushnode(L, p.second);
lua_rawset(L, -3);
}
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
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void ScriptApiEnv::on_mapblocks_changed(const std::unordered_set<v3s16> &set)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_mapblocks_changed
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_mapblocks_changed");
luaL_checktype(L, -1, LUA_TTABLE);
lua_remove(L, -2);
// Convert the set to a set of position hashes
lua_createtable(L, 0, set.size());
for(const v3s16 &p : set) {
lua_pushnumber(L, hash_node_position(p));
lua_pushboolean(L, true);
lua_rawset(L, -3);
}
lua_pushinteger(L, set.size());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiEnv::has_on_mapblocks_changed()
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_mapblocks_changed
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_mapblocks_changed");
luaL_checktype(L, -1, LUA_TTABLE);
return lua_objlen(L, -1) > 0;
}
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void ScriptApiEnv::triggerABM(int id, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Get registered_abms
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
lua_remove(L, -2); // Remove core
// Get registered_abms[m_id]
lua_pushinteger(L, id);
lua_gettable(L, -2);
FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_abms table");
lua_remove(L, -2); // Remove registered_abms
setOriginFromTable(-1);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_remove(L, -2); // Remove registered_abms[m_id]
push_v3s16(L, p);
pushnode(L, n);
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
int result = lua_pcall(L, 4, 0, error_handler);
if (result)
scriptError(result, "LuaABM::trigger");
lua_pop(L, 1); // Pop error handler
}
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void ScriptApiEnv::triggerLBM(int id, MapBlock *block,
const std::unordered_set<v3s16> &positions, float dtime_s)
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{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
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const v3s16 pos_of_block = block->getPosRelative();
// Get core.run_lbm
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "run_lbm");
luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove core
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// Call it
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lua_pushinteger(L, id);
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lua_createtable(L, positions.size(), 0);
int i = 1;
for (auto &p : positions) {
push_v3s16(L, pos_of_block + p);
lua_rawseti(L, -2, i++);
}
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lua_pushnumber(L, dtime_s);
int result = lua_pcall(L, 3, 0, error_handler);
if (result)
scriptError(result, "LuaLBM::trigger");
lua_pop(L, 1); // Pop error handler
}