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luanti/src/gui/guiEngine.cpp

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 sapier
#include "guiEngine.h"
#include "client/fontengine.h"
#include "client/guiscalingfilter.h"
#include "client/renderingengine.h"
#include "client/shader.h"
#include "client/tile.h"
#include "clientdynamicinfo.h"
#include "config.h"
#include "content/content.h"
#include "content/mods.h"
#include "filesys.h"
#include "guiMainMenu.h"
#include "httpfetch.h"
#include "irrlicht_changes/static_text.h"
#include "log.h"
#include "porting.h"
#include "scripting_mainmenu.h"
#include "settings.h"
#include "sound.h"
#include "version.h"
#include <ICameraSceneNode.h>
#include <IGUIStaticText.h>
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#include "client/imagefilters.h"
#include "util/tracy_wrapper.h"
#include "script/common/c_types.h" // LuaError
#if USE_SOUND
#include "client/sound/sound_openal.h"
#endif
/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
m_engine->getScriptIface()->handleMainMenuButtons(fields);
}
/******************************************************************************/
void TextDestGuiEngine::gotText(const std::wstring &text)
{
m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}
/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
u32 before = m_driver->getTextureCount();
for (const auto &it: m_to_delete) {
m_driver->removeTexture(it);
}
m_to_delete.clear();
infostream << "~MenuTextureSource() before cleanup: "<< before
<< " after: " << m_driver->getTextureCount() << std::endl;
}
/******************************************************************************/
video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
if (id)
*id = 0;
if (name.empty())
return NULL;
// return if already loaded
video::ITexture *retval = m_driver->findTexture(name.c_str());
if (retval)
return retval;
video::IImage *image = m_driver->createImageFromFile(name.c_str());
if (!image)
return NULL;
image = Align2Npot2(image, m_driver);
retval = m_driver->addTexture(name.c_str(), image);
image->drop();
if (retval)
m_to_delete.push_back(retval);
return retval;
}
/******************************************************************************/
/** MenuMusicFetcher */
/******************************************************************************/
void MenuMusicFetcher::addThePaths(const std::string &name,
std::vector<std::string> &paths)
{
// Allow full paths
if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
addAllAlternatives(name, paths);
} else {
addAllAlternatives(porting::path_share + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
addAllAlternatives(porting::path_user + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
}
}
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
RenderingEngine *rendering_engine,
IMenuManager *menumgr,
MainMenuData *data,
bool &kill) :
m_rendering_engine(rendering_engine),
m_parent(parent),
m_menumanager(menumgr),
m_smgr(rendering_engine->get_scene_manager()),
m_data(data),
m_kill(kill)
{
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// initialize texture pointers
for (image_definition &texture : m_textures) {
texture.texture = NULL;
}
// is deleted by guiformspec!
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auto buttonhandler = std::make_unique<TextDestGuiEngine>(this);
m_buttonhandler = buttonhandler.get();
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// create texture source
m_texture_source = std::make_unique<MenuTextureSource>(rendering_engine->get_video_driver());
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// create soundmanager
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#if USE_SOUND
if (g_sound_manager_singleton.get()) {
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(),
std::make_unique<MenuMusicFetcher>());
}
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#endif
if (!m_sound_manager)
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m_sound_manager = std::make_unique<DummySoundManager>();
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// create topleft header
m_toplefttext = L"";
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core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
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// create formspecsource
auto formspecgui = std::make_unique<FormspecFormSource>("");
m_formspecgui = formspecgui.get();
/* Create menu */
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m_menu = make_irr<GUIFormSpecMenu>(
joystick,
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m_parent,
-1,
m_menumanager,
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nullptr /* &client */,
m_rendering_engine->get_gui_env(),
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m_texture_source.get(),
m_sound_manager.get(),
formspecgui.release(),
buttonhandler.release(),
"",
false);
m_menu->defaultAllowClose(false);
m_menu->lockSize(true,v2u32(800,600));
// Initialize scripting
infostream << "GUIEngine: Initializing Lua" << std::endl;
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m_script = std::make_unique<MainMenuScripting>(this);
g_settings->registerChangedCallback("fullscreen", fullscreenChangedCallback, this);
try {
m_script->setMainMenuData(&m_data->script_data);
m_data->script_data.errormessage.clear();
if (!loadMainMenuScript()) {
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errorstream << "No future without main menu!" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
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errorstream << "Main menu error: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
m_menu->quitMenu();
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m_menu.reset();
}
/******************************************************************************/
std::string findLocaleFileWithExtension(const std::string &path)
{
if (fs::PathExists(path + ".mo"))
return path + ".mo";
if (fs::PathExists(path + ".po"))
return path + ".po";
if (fs::PathExists(path + ".tr"))
return path + ".tr";
return "";
}
/******************************************************************************/
std::string findLocaleFileInMods(const std::string &path, const std::string &filename_no_ext)
{
std::vector<ModSpec> mods = flattenMods(getModsInPath(path, "root", true));
for (const auto &mod : mods) {
std::string ret = findLocaleFileWithExtension(
mod.path + DIR_DELIM "locale" DIR_DELIM + filename_no_ext);
if (!ret.empty())
return ret;
}
return "";
}
/******************************************************************************/
Translations *GUIEngine::getContentTranslations(const std::string &path,
const std::string &domain, const std::string &lang_code)
{
if (domain.empty() || lang_code.empty())
return nullptr;
std::string filename_no_ext = domain + "." + lang_code;
std::string key = path + DIR_DELIM "locale" DIR_DELIM + filename_no_ext;
if (key == m_last_translations_key)
return &m_last_translations;
std::string trans_path = key;
switch (getContentType(path)) {
case ContentType::GAME:
trans_path = findLocaleFileInMods(path + DIR_DELIM "mods" DIR_DELIM,
filename_no_ext);
break;
case ContentType::MODPACK:
trans_path = findLocaleFileInMods(path, filename_no_ext);
break;
default:
trans_path = findLocaleFileWithExtension(trans_path);
break;
}
if (trans_path.empty())
return nullptr;
m_last_translations_key = key;
m_last_translations = {};
std::string data;
if (fs::ReadFile(trans_path, data)) {
m_last_translations.loadTranslation(fs::GetFilenameFromPath(trans_path.c_str()), data);
}
return &m_last_translations;
}
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
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// Set main menu path (for core.get_mainmenu_path())
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m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
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m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
}
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// Load builtin (which will load the main menu script)
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std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
try {
m_script->loadScript(script);
m_script->checkSetByBuiltin();
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// Menu script loaded
return true;
} catch (const ModError &e) {
errorstream << "GUIEngine: execution of menu script failed: "
<< e.what() << std::endl;
}
return false;
}
/******************************************************************************/
void GUIEngine::run()
{
IrrlichtDevice *device = m_rendering_engine->get_raw_device();
video::IVideoDriver *driver = device->getVideoDriver();
unsigned int text_height = g_fontengine->getTextHeight();
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// Reset fog color
{
video::SColor fog_color;
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
f32 fog_start = 0;
f32 fog_end = 0;
f32 fog_density = 0;
bool fog_pixelfog = false;
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start,
fog_end, fog_density, fog_pixelfog, fog_rangefog);
}
const irr::core::dimension2d<u32> initial_screen_size(
g_settings->getU16("screen_w"),
g_settings->getU16("screen_h")
);
const bool initial_window_maximized = !g_settings->getBool("fullscreen") &&
g_settings->getBool("window_maximized");
auto last_window_info = ClientDynamicInfo::getCurrent();
FpsControl fps_control;
f32 dtime = 0.0f;
fps_control.reset();
auto framemarker = FrameMarker("GUIEngine::run()-frame").started();
while (m_rendering_engine->run() && !m_startgame && !m_kill) {
framemarker.end();
fps_control.limit(device, &dtime);
framemarker.start();
g_fontengine->handleReload();
if (device->isWindowVisible()) {
// check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
updateTopLeftTextSize();
text_height = g_fontengine->getTextHeight();
}
auto window_info = ClientDynamicInfo::getCurrent();
if (!window_info.equal(last_window_info)) {
m_script->handleMainMenuEvent("WindowInfoChange");
last_window_info = window_info;
}
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
if (m_clouds_enabled) {
drawClouds(dtime);
drawOverlay(driver);
} else {
drawBackground(driver);
}
drawFooter(driver);
m_rendering_engine->get_gui_env()->drawAll();
// The header *must* be drawn after the menu because it uses
// GUIFormspecMenu::getAbsoluteRect().
// The header *can* be drawn after the menu because it never intersects
// the menu.
drawHeader(driver);
driver->endScene();
}
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m_script->step();
sound_volume_control(m_sound_manager.get(), device->isWindowActive());
m_sound_manager->step(dtime);
#ifdef __ANDROID__
m_menu->getAndroidUIInput();
#endif
}
framemarker.end();
m_script->beforeClose();
RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
}
/******************************************************************************/
GUIEngine::~GUIEngine()
{
g_settings->deregisterAllChangedCallbacks(this);
// deinitialize script first. gc destructors might depend on other stuff
infostream << "GUIEngine: Deinitializing scripting" << std::endl;
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m_script.reset();
m_sound_manager.reset();
m_irr_toplefttext->remove();
// delete textures
for (image_definition &texture : m_textures) {
if (texture.texture)
m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
}
}
/******************************************************************************/
void GUIEngine::drawClouds(float dtime)
{
g_menuclouds->step(dtime * 3);
g_menucloudsmgr->drawAll();
}
/******************************************************************************/
void GUIEngine::setFormspecPrepend(const std::string &fs)
{
if (m_menu) {
m_menu->setFormspecPrepend(fs);
}
}
/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
/* If no texture, draw background of solid color */
if(!texture){
video::SColor color(255,80,58,37);
core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
driver->draw2DRectangle(color, rect, NULL);
return;
}
v2u32 sourcesize = texture->getOriginalSize();
if (m_textures[TEX_LAYER_BACKGROUND].tile)
{
v2u32 tilesize(
MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
{
for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
{
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
}
return;
}
// Chop background image to the smaller screen dimension
v2u32 bg_size = screensize;
v2f32 scale(
(f32) bg_size.X / sourcesize.X,
(f32) bg_size.Y / sourcesize.Y);
if (scale.X < scale.Y)
bg_size.X = (int) (scale.Y * sourcesize.X);
else
bg_size.Y = (int) (scale.X * sourcesize.Y);
v2s32 offset = v2s32(
(s32) screensize.X - (s32) bg_size.X,
(s32) screensize.Y - (s32) bg_size.Y
) / 2;
/* Draw background texture */
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
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/* If no texture, draw nothing */
if(!texture)
return;
/* Draw background texture */
v2u32 sourcesize = texture->getOriginalSize();
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
// If no texture, draw nothing
if (!texture)
return;
/*
* Calculate the maximum rectangle
*/
core::rect<s32> formspec_rect = m_menu->getAbsoluteRect();
// 4 px of padding on each side
core::rect<s32> max_rect(4, 4, screensize.Width - 8, formspec_rect.UpperLeftCorner.Y - 8);
// If no space (less than 16x16 px), draw nothing
if (max_rect.getWidth() < 16 || max_rect.getHeight() < 16)
return;
/*
* Calculate the preferred rectangle
*/
f32 mult = (((f32)screensize.Width / 2.0)) /
((f32)texture->getOriginalSize().Width);
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
s32 free_space = (((s32)screensize.Height)-320)/2;
core::rect<s32> desired_rect(0, 0, splashsize.X, splashsize.Y);
desired_rect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
/*
* Make the preferred rectangle fit into the maximum rectangle
*/
// 1. Scale
f32 scale = std::min((f32)max_rect.getWidth() / (f32)desired_rect.getWidth(),
(f32)max_rect.getHeight() / (f32)desired_rect.getHeight());
if (scale < 1.0f) {
v2s32 old_center = desired_rect.getCenter();
desired_rect.LowerRightCorner.X = desired_rect.UpperLeftCorner.X + desired_rect.getWidth() * scale;
desired_rect.LowerRightCorner.Y = desired_rect.UpperLeftCorner.Y + desired_rect.getHeight() * scale;
desired_rect += old_center - desired_rect.getCenter();
}
// 2. Move
desired_rect.constrainTo(max_rect);
draw2DImageFilterScaled(driver, texture, desired_rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width)) /
((f32)texture->getOriginalSize().Width);
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
}
/******************************************************************************/
Optimize string (mis)handling (#8128) * Optimize statbar drawing The texture name of the statbar is a string passed by value. That slows down the client and creates litter in the heap as the content of the string is allocated there. Convert the offending parameter to a const reference to avoid the performance hit. * Optimize texture cache There is an unnecessary temporary created when the texture path is being generated. This slows down the cache each time a new texture is encountered and it needs to be loaded into the cache. Additionally, the heap litter created by this unnecessary temporary is particularly troublesome here as the following code then piles another string (the resulting full path of the texture) on top of it, followed by the texture itself, which both are quite long term objects as they are subsequently inserted into the cache where they can remain for quite a while (especially if the texture turns out to be a common one like dirt, grass or stone). Use std::string.append to get rid of the temporary which solves both issues (speed and heap fragmentation). * Optimize animations in client Each time an animated node is updated, an unnecessary copy of the texture name is created, littering the heap with lots of fragments. This can be specifically troublesome when looking at oceans or large lava lakes as both of these nodes are usually animated (the lava animation is pretty visible). Convert the parameter of GenericCAO::updateTextures to a const reference to get rid of the unnecessary copy. There is a comment stating "std::string copy is mandatory as mod can be a class member and there is a swap on those class members ... do NOT pass by reference", reinforcing the belief that the unnecessary copy is in fact necessary. However one of the first things the code of the method does is to assign the parameter to its class member, creating another copy. By rearranging the code a little bit this "another copy" can then be used by the subsequent code, getting rid of the need to pass the parameter by value and thus saving that copying effort. * Optimize chat console history handling The GUIChatConsole::replaceAndAddToHistory was getting the line to work on by value which turns out to be unnecessary. Get rid of that unnecessary copy by converting the parameter to a const reference. * Optimize gui texture setting The code used to set the texture for GUI components was getting the name of the texture by value, creating unnecessary performance bottleneck for mods/games with heavily textured GUIs. Get rid of the bottleneck by passing the texture name as a const reference. * Optimize sound playing code in GUIEngine The GUIEngine's code receives the specification of the sound to be played by value, which turns out to be most likely a mistake as the underlying sound manager interface receives the same thing by reference. Convert the offending parameter to a const reference to get rid of the rather bulky copying effort and the associated performance hit. * Silence CLANG TIDY warnings for unit tests Change "std::string" to "const std::string &" to avoid an unnecessary local value copy, silencing the CLANG TIDY process. * Optimize formspec handling The "formspec prepend" parameter was passed to the formspec handling code by value, creating unnecessary copy of std::string and slowing down the game if mods add things like textured backgrounds for the player inventory and/or other forms. Get rid of that performance bottleneck by converting the parameter to a const reference. * Optimize hotbar image handling The code that sets the background images for the hotbar is getting the name of the image by value, creating an unnecessary std::string copying effort. Fix that by converting the relevant parameters to const references. * Optimize inventory deserialization The inventory manager deserialization code gets the serialized version of the inventory by value, slowing the server and the client down when there are inventory updates. This can get particularly troublesome with pipeworks which adds nodes that can mess around with inventories automatically or with mods that have mobs with inventories that actively use them. * Optimize texture scaling cache There is an io::path parameter passed by value in the procedure used to add images converted from textures, leading to slowdown when the image is not yet created and the conversion is thus needed. The performance hit is quite significant as io::path is similar to std::string so convert the parameter to a const reference to get rid of it. * Optimize translation file loader Use "std::string::append" when calculating the final index for the translation table to avoid unnecessary temporary strings. This speeds the translation file loader up significantly as std::string uses heap allocation which tends to be rather slow. Additionally, the heap is no longer being littered by these unnecessary string temporaries, increasing performance of code that gets executed after the translation file loader finishes. * Optimize server map saving When the directory structure for the world data is created during server map saving, an unnecessary value passing of the directory name slows things down. Remove that overhead by converting the offending parameter to a const reference.
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bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if (texturepath.empty() || !fs::PathExists(texturepath)) {
return false;
}
m_textures[layer].texture = driver->getTexture(texturepath.c_str());
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (!m_textures[layer].texture) {
return false;
}
return true;
}
/******************************************************************************/
bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
{
#if USE_CURL
auto target_file = open_ofstream(target.c_str(), true);
if (!target_file.good())
return false;
HTTPFetchRequest fetch_request;
HTTPFetchResult fetch_result;
fetch_request.url = url;
fetch_request.caller = HTTPFETCH_SYNC;
fetch_request.timeout = std::max(MIN_HTTPFETCH_TIMEOUT,
(long)g_settings->getS32("curl_file_download_timeout"));
bool completed = httpfetch_sync_interruptible(fetch_request, fetch_result);
if (!completed || !fetch_result.succeeded) {
target_file.close();
fs::DeleteSingleFileOrEmptyDirectory(target);
return false;
}
// TODO: directly stream the response data into the file instead of first
// storing the complete response in memory
target_file << fetch_result.data;
return true;
#else
return false;
#endif
}
/******************************************************************************/
void GUIEngine::setTopleftText(const std::string &text)
{
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m_toplefttext = translate_string(utf8_to_wide(text));
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updateTopLeftTextSize();
}
/******************************************************************************/
void GUIEngine::updateTopLeftTextSize()
{
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
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m_irr_toplefttext->remove();
m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
}
/******************************************************************************/
void GUIEngine::fullscreenChangedCallback(const std::string &name, void *data)
{
static_cast<GUIEngine*>(data)->getScriptIface()->handleMainMenuEvent("FullscreenChange");
}