2025-01-19 13:07:04 -05:00
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local scriptpath = core.get_builtin_path()
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local pausepath = scriptpath.."pause_menu"..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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-- we're in-game, so no absolute paths are needed
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defaulttexturedir = ""
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local builtin_shared = {}
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assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
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2025-04-20 20:20:49 +02:00
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assert(loadfile(commonpath .. "menu.lua"))(builtin_shared)
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2025-01-19 13:07:04 -05:00
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assert(loadfile(pausepath .. "register.lua"))(builtin_shared)
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dofile(commonpath .. "settings" .. DIR_DELIM .. "init.lua")
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