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continuwuity/src/service/presence/mod.rs

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mod data;
use std::{sync::Arc, time::Duration};
use data::Data;
use futures_util::{stream::FuturesUnordered, StreamExt};
use ruma::{
events::presence::{PresenceEvent, PresenceEventContent},
presence::PresenceState,
OwnedUserId, UInt, UserId,
};
use serde::{Deserialize, Serialize};
use tokio::{sync::Mutex, task::JoinHandle, time::sleep};
use tracing::{debug, error};
use crate::{
services, user_is_local,
utils::{self},
Config, Error, Result,
};
/// Represents data required to be kept in order to implement the presence
/// specification.
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Presence {
state: PresenceState,
currently_active: bool,
last_active_ts: u64,
status_msg: Option<String>,
}
impl Presence {
#[must_use]
pub fn new(state: PresenceState, currently_active: bool, last_active_ts: u64, status_msg: Option<String>) -> Self {
Self {
state,
currently_active,
last_active_ts,
status_msg,
}
}
pub fn from_json_bytes_to_event(bytes: &[u8], user_id: &UserId) -> Result<PresenceEvent> {
let presence = Self::from_json_bytes(bytes)?;
presence.to_presence_event(user_id)
}
pub fn from_json_bytes(bytes: &[u8]) -> Result<Self> {
serde_json::from_slice(bytes).map_err(|_| Error::bad_database("Invalid presence data in database"))
}
pub fn to_json_bytes(&self) -> Result<Vec<u8>> {
serde_json::to_vec(self).map_err(|_| Error::bad_database("Could not serialize Presence to JSON"))
}
/// Creates a PresenceEvent from available data.
pub fn to_presence_event(&self, user_id: &UserId) -> Result<PresenceEvent> {
let now = utils::millis_since_unix_epoch();
let last_active_ago = if self.currently_active {
None
} else {
Some(UInt::new_saturating(now.saturating_sub(self.last_active_ts)))
};
Ok(PresenceEvent {
sender: user_id.to_owned(),
content: PresenceEventContent {
presence: self.state.clone(),
status_msg: self.status_msg.clone(),
currently_active: Some(self.currently_active),
last_active_ago,
displayname: services().users.displayname(user_id)?,
avatar_url: services().users.avatar_url(user_id)?,
},
})
}
}
pub struct Service {
pub db: Arc<dyn Data>,
pub timer_sender: loole::Sender<(OwnedUserId, Duration)>,
timer_receiver: Mutex<loole::Receiver<(OwnedUserId, Duration)>>,
handler_join: Mutex<Option<JoinHandle<()>>>,
timeout_remote_users: bool,
}
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impl Service {
pub fn build(db: Arc<dyn Data>, config: &Config) -> Arc<Self> {
let (timer_sender, timer_receiver) = loole::unbounded();
Arc::new(Self {
db,
timer_sender,
timer_receiver: Mutex::new(timer_receiver),
handler_join: Mutex::new(None),
timeout_remote_users: config.presence_timeout_remote_users,
})
}
pub async fn start_handler(self: &Arc<Self>) {
let self_ = Arc::clone(self);
let handle = services().server.runtime().spawn(async move {
self_
.handler()
.await
.expect("Failed to start presence handler");
});
_ = self.handler_join.lock().await.insert(handle);
}
pub async fn close(&self) {
self.interrupt();
if let Some(handler_join) = self.handler_join.lock().await.take() {
if let Err(e) = handler_join.await {
error!("Failed to shutdown: {e:?}");
}
}
}
pub fn interrupt(&self) {
if !self.timer_sender.is_closed() {
self.timer_sender.close();
}
}
/// Returns the latest presence event for the given user.
pub fn get_presence(&self, user_id: &UserId) -> Result<Option<PresenceEvent>> {
if let Some((_, presence)) = self.db.get_presence(user_id)? {
Ok(Some(presence))
} else {
Ok(None)
}
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}
/// Pings the presence of the given user in the given room, setting the
/// specified state.
pub fn ping_presence(&self, user_id: &UserId, new_state: &PresenceState) -> Result<()> {
const REFRESH_TIMEOUT: u64 = 60 * 25 * 1000;
let last_presence = self.db.get_presence(user_id)?;
let state_changed = match last_presence {
None => true,
Some((_, ref presence)) => presence.content.presence != *new_state,
};
let last_last_active_ago = match last_presence {
None => 0_u64,
Some((_, ref presence)) => presence.content.last_active_ago.unwrap_or_default().into(),
};
if !state_changed && last_last_active_ago < REFRESH_TIMEOUT {
return Ok(());
}
let status_msg = match last_presence {
Some((_, ref presence)) => presence.content.status_msg.clone(),
None => Some(String::new()),
};
let last_active_ago = UInt::new(0);
let currently_active = *new_state == PresenceState::Online;
self.set_presence(user_id, new_state, Some(currently_active), last_active_ago, status_msg)
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}
/// Adds a presence event which will be saved until a new event replaces it.
pub fn set_presence(
&self, user_id: &UserId, state: &PresenceState, currently_active: Option<bool>, last_active_ago: Option<UInt>,
status_msg: Option<String>,
) -> Result<()> {
let presence_state = match state.as_str() {
"" => &PresenceState::Offline, // default an empty string to 'offline'
&_ => state,
};
self.db
.set_presence(user_id, presence_state, currently_active, last_active_ago, status_msg)?;
if self.timeout_remote_users || user_is_local(user_id) {
let timeout = match presence_state {
PresenceState::Online => services().globals.config.presence_idle_timeout_s,
_ => services().globals.config.presence_offline_timeout_s,
};
self.timer_sender
.send((user_id.to_owned(), Duration::from_secs(timeout)))
.map_err(|e| {
error!("Failed to add presence timer: {}", e);
Error::bad_database("Failed to add presence timer")
})?;
}
Ok(())
}
/// Removes the presence record for the given user from the database.
///
/// TODO: Why is this not used?
#[allow(dead_code)]
pub fn remove_presence(&self, user_id: &UserId) -> Result<()> { self.db.remove_presence(user_id) }
/// Returns the most recent presence updates that happened after the event
/// with id `since`.
pub fn presence_since(&self, since: u64) -> Box<dyn Iterator<Item = (OwnedUserId, u64, Vec<u8>)> + '_> {
self.db.presence_since(since)
}
async fn handler(&self) -> Result<()> {
let mut presence_timers = FuturesUnordered::new();
let receiver = self.timer_receiver.lock().await;
loop {
debug_assert!(!receiver.is_closed(), "channel error");
tokio::select! {
Some(user_id) = presence_timers.next() => process_presence_timer(&user_id)?,
event = receiver.recv_async() => match event {
Err(_e) => return Ok(()),
Ok((user_id, timeout)) => {
debug!("Adding timer {}: {user_id} timeout:{timeout:?}", presence_timers.len());
presence_timers.push(presence_timer(user_id, timeout));
},
},
}
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}
}
}
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async fn presence_timer(user_id: OwnedUserId, timeout: Duration) -> OwnedUserId {
sleep(timeout).await;
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user_id
}
fn process_presence_timer(user_id: &OwnedUserId) -> Result<()> {
let idle_timeout = services().globals.config.presence_idle_timeout_s * 1_000;
let offline_timeout = services().globals.config.presence_offline_timeout_s * 1_000;
let mut presence_state = PresenceState::Offline;
let mut last_active_ago = None;
let mut status_msg = None;
let presence_event = services().presence.get_presence(user_id)?;
if let Some(presence_event) = presence_event {
presence_state = presence_event.content.presence;
last_active_ago = presence_event.content.last_active_ago;
status_msg = presence_event.content.status_msg;
}
let new_state = match (&presence_state, last_active_ago.map(u64::from)) {
(PresenceState::Online, Some(ago)) if ago >= idle_timeout => Some(PresenceState::Unavailable),
(PresenceState::Unavailable, Some(ago)) if ago >= offline_timeout => Some(PresenceState::Offline),
_ => None,
};
debug!("Processed presence timer for user '{user_id}': Old state = {presence_state}, New state = {new_state:?}");
if let Some(new_state) = new_state {
services()
.presence
.set_presence(user_id, &new_state, Some(false), last_active_ago, status_msg)?;
}
Ok(())
}