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FrankerFaceZ/socketserver/internal/server/commands.go
2015-10-25 03:21:50 -07:00

270 lines
7.3 KiB
Go

package server
import (
"golang.org/x/net/websocket"
"github.com/satori/go.uuid"
"log"
"sync"
"strconv"
"time"
)
var ResponseSuccess = ClientMessage{Command: SuccessCommand}
var ResponseFailure = ClientMessage{Command: "False"}
const ChannelInfoDelay = 2 * time.Second
func HandleCommand(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) {
handler, ok := CommandHandlers[msg.Command]
if !ok {
log.Print("[!] Unknown command", msg.Command, "- sent by client", client.ClientID, "@", conn.RemoteAddr())
// uncomment after commands are implemented
// closer()
return
}
log.Println(conn.RemoteAddr(), msg.MessageID, msg.Command, msg.Arguments)
response, err := CallHandler(handler, conn, client, msg)
if err == nil {
response.MessageID = msg.MessageID
FFZCodec.Send(conn, response)
} else if response.Command == AsyncResponseCommand {
// Don't send anything
// The response will be delivered over client.MessageChannel / serverMessageChan
} else {
FFZCodec.Send(conn, ClientMessage{
MessageID: msg.MessageID,
Command: "error",
Arguments: err.Error(),
})
}
}
func HandleHello(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
version, clientId, err := msg.ArgumentsAsTwoStrings()
if err != nil {
return
}
client.Version = version
client.ClientID = uuid.FromStringOrNil(clientId)
if client.ClientID == uuid.Nil {
client.ClientID = uuid.NewV4()
}
return ClientMessage{
Arguments: client.ClientID.String(),
}, nil
}
func HandleSetUser(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
username, err := msg.ArgumentsAsString()
if err != nil {
return
}
client.Mutex.Lock()
client.TwitchUsername = username
client.UsernameValidated = false
client.Mutex.Unlock()
return ResponseSuccess, nil
}
func HandleSub(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
channel, err := msg.ArgumentsAsString()
client.Mutex.Lock()
AddToSliceS(&client.CurrentChannels, channel)
client.PendingChatBacklogs = append(client.PendingChatBacklogs, channel)
if client.MakePendingRequests == nil {
client.MakePendingRequests = time.AfterFunc(ChannelInfoDelay, GetSubscriptionBacklogFor(conn, client))
} else {
if !client.MakePendingRequests.Reset(ChannelInfoDelay) {
client.MakePendingRequests = time.AfterFunc(ChannelInfoDelay, GetSubscriptionBacklogFor(conn, client))
}
}
client.Mutex.Unlock()
// note - pub/sub updating happens in GetSubscriptionBacklog
return ResponseSuccess, nil
}
func HandleUnsub(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
channel, err := msg.ArgumentsAsString()
client.Mutex.Lock()
RemoveFromSliceS(&client.CurrentChannels, channel)
client.Mutex.Unlock()
UnsubscribeSingleChat(client, channel)
return ResponseSuccess, nil
}
func HandleSubChannel(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
channel, err := msg.ArgumentsAsString()
client.Mutex.Lock()
AddToSliceS(&client.WatchingChannels, channel)
client.PendingStreamBacklogs = append(client.PendingStreamBacklogs, channel)
if client.MakePendingRequests == nil {
client.MakePendingRequests = time.AfterFunc(ChannelInfoDelay, GetSubscriptionBacklogFor(conn, client))
} else {
if !client.MakePendingRequests.Reset(ChannelInfoDelay) {
client.MakePendingRequests = time.AfterFunc(ChannelInfoDelay, GetSubscriptionBacklogFor(conn, client))
}
}
client.Mutex.Unlock()
// note - pub/sub updating happens in GetSubscriptionBacklog
return ResponseSuccess, nil
}
func HandleUnsubChannel(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
channel, err := msg.ArgumentsAsString()
client.Mutex.Lock()
RemoveFromSliceS(&client.WatchingChannels, channel)
client.Mutex.Unlock()
UnsubscribeSingleChannel(client, channel)
return ResponseSuccess, nil
}
func GetSubscriptionBacklogFor(conn *websocket.Conn, client *ClientInfo) func() {
return func() {
GetSubscriptionBacklog(conn, client)
}
}
// On goroutine
func GetSubscriptionBacklog(conn *websocket.Conn, client *ClientInfo) {
var chatSubs, channelSubs []string
// Lock, grab the data, and reset it
client.Mutex.Lock()
chatSubs = client.PendingChatBacklogs
channelSubs = client.PendingStreamBacklogs
client.PendingChatBacklogs = nil
client.PendingStreamBacklogs = nil
client.MakePendingRequests = nil
client.Mutex.Unlock()
if len(chatSubs) == 0 && len(channelSubs) == 0 {
return
}
SubscribeBatch(client, chatSubs, channelSubs)
messages, err := FetchBacklogData(chatSubs, channelSubs)
if err != nil {
// Oh well.
log.Print("error in GetSubscriptionBacklog:", err)
return
}
// Deliver to client
for _, msg := range messages {
client.MessageChannel <- msg
}
}
type SurveySubmission struct {
User string
Json string
}
var SurveySubmissions []SurveySubmission
var SurveySubmissionLock sync.Mutex
func HandleSurvey(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
SurveySubmissionLock.Lock()
SurveySubmissions = append(SurveySubmissions, SurveySubmission{client.TwitchUsername, msg.origArguments})
SurveySubmissionLock.Unlock()
return ResponseSuccess, nil
}
type FollowEvent struct {
User string
Channel string
NowFollowing bool
Timestamp time.Time
}
var FollowEvents []FollowEvent
var FollowEventsLock sync.Mutex
func HandleTrackFollow(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
channel, following, err := msg.ArgumentsAsStringAndBool()
if err != nil {
return
}
now := time.Now()
FollowEventsLock.Lock()
FollowEvents = append(FollowEvents, FollowEvent{client.TwitchUsername, channel, following, now})
FollowEventsLock.Unlock()
return ResponseSuccess, nil
}
var AggregateEmoteUsage map[int]map[string]int = make(map[int]map[string]int)
var AggregateEmoteUsageLock sync.Mutex
func HandleEmoticonUses(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
// arguments is [1]map[EmoteId]map[RoomName]float64
mapRoot := msg.Arguments.([]interface{})[0].(map[string]interface{})
AggregateEmoteUsageLock.Lock()
defer AggregateEmoteUsageLock.Unlock()
for strEmote, val1 := range mapRoot {
var emoteId int
emoteId, err = strconv.Atoi(strEmote)
if err != nil {
return
}
destMapInner, ok := AggregateEmoteUsage[emoteId]
if !ok {
destMapInner = make(map[string]int)
AggregateEmoteUsage[emoteId] = destMapInner
}
mapInner := val1.(map[string]interface{})
for roomName, val2 := range mapInner {
var count int = int(val2.(float64))
destMapInner[roomName] += count
}
}
return ResponseSuccess, nil
}
func HandleRemoteCommand(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
go func(conn *websocket.Conn, msg ClientMessage, authInfo AuthInfo) {
resp, err := RequestRemoteDataCached(string(msg.Command), msg.origArguments, authInfo)
if err != nil {
FFZCodec.Send(conn, ClientMessage{MessageID: msg.MessageID, Command: ErrorCommand, Arguments: err.Error()})
} else {
FFZCodec.Send(conn, ClientMessage{MessageID: msg.MessageID, Command: SuccessCommand, origArguments: resp})
}
}(conn, msg, client.AuthInfo)
return ClientMessage{Command: AsyncResponseCommand}, nil
}