1
0
Fork 0
mirror of https://github.com/FrankerFaceZ/FrankerFaceZ.git synced 2025-07-25 03:58:30 +00:00
FrankerFaceZ/src/modules/chat/user.js
SirStendec 2a57ecb8a7 4.23.1
* Added: Add a `Reset` button to the headers of the badge visibility controls.
* Changed: Move some Twitch badges into a new `Twitch: Other` category.
* Changed: Do not display the badges in a category when the category is hidden to save space.
* Changed: Expose more data on emotes/emoji to tab completion.
* Fixed: Missing localization for certain items in Chat > Actions > Rooms.
* API Fixed: Ensure that emote set and badge IDs are cast to strings for consistent comparisons.
* API Fixed: Fix reference counting issues for emote sets when a set or badge is added from multiple providers.
* API Changed: Newly loaded emote sets are automatically scheduled for garbage collection if they have no users.
* API Changed: Added `removeAllSets(provider)` method to `Room`s and `Users`s.
* API Changed: Standardize `addSet(provider, set_id, data)` to allow passing set data in `Room` and `User`.
* API Changed: `addSet(...)` and `removeSet(...)` now return a boolean of whether or not the set was added or removed.
2021-06-10 18:53:16 -04:00

221 lines
No EOL
4.8 KiB
JavaScript

'use strict';
// ============================================================================
// User
// ============================================================================
import {SourcedSet} from 'utilities/object';
export default class User {
constructor(manager, room, id, login) {
this.manager = manager;
this.room = room;
this.emote_sets = null; //new SourcedSet;
this.badges = null; // new SourcedSet;
this._id = id;
this.login = login;
if ( id )
(room || manager).user_ids[id] = this;
}
destroy() {
this.destroyed = true;
if ( this.emote_sets ) {
for(const set_id of this.emote_sets._cache)
this.manager.emotes.unrefSet(set_id);
this.emote_sets = null;
}
if ( this.badges )
this.badges = null;
const parent = this.room || this.manager;
if ( parent ) {
if ( this._login && parent.users && parent.users[this._login] === this )
parent.users[this._login] = null;
if ( parent.user_ids && parent.user_ids[this._id] === this )
parent.user_ids[this._id] = null;
}
}
merge(other) {
if ( ! this.login && other.login )
this.login = other.login;
if ( other.emote_sets && other.emote_sets._sources ) {
for(const [provider, sets] of other.emote_sets._sources.entries()) {
for(const set_id of sets)
this.addSet(provider, set_id);
}
}
if ( other.badges && other.badges._sources ) {
for(const [provider, badges] of other.badges._sources.entries()) {
for(const badge of badges)
this.addBadge(provider, badge.id, badge);
}
}
}
get id() {
return this._id;
}
get login() {
return this._login;
}
set login(val) {
if ( this._login === val )
return;
const obj = this.room || this.manager;
if ( this._login ) {
const old_user = obj.users[this._login];
if ( old_user === this )
obj.users[this._login] = null;
}
this._login = val;
if ( ! val )
return;
const old_user = obj.users[val];
if ( old_user && old_user !== this )
old_user.login = null;
// Make sure we didn't have a funky loop thing happen.
this._login = val;
obj.users[val] = this;
}
// ========================================================================
// Add Badges
// ========================================================================
addBadge(provider, badge_id, data) {
if ( this.destroyed )
return;
if ( typeof badge_id === 'number' )
badge_id = `${badge_id}`;
if ( data )
data.id = badge_id;
else
data = {id: badge_id};
if ( ! this.badges )
this.badges = new SourcedSet;
if ( this.badges.has(provider) )
for(const old_b of this.badges.get(provider))
if ( old_b.id == badge_id ) {
Object.assign(old_b, data);
return false;
}
this.badges.push(provider, data);
//this.manager.badges.refBadge(badge_id);
return true;
}
getBadge(badge_id) {
if ( ! this.badges )
return null;
for(const badge of this.badges._cache)
if ( badge.id == badge_id )
return badge;
}
removeBadge(provider, badge_id) {
if ( ! this.badges || ! this.badges.has(provider) )
return false;
for(const old_b of this.badges.get(provider))
if ( old_b.id == badge_id ) {
this.badges.remove(provider, old_b);
//this.manager.badges.unrefBadge(badge_id);
return true;
}
}
// ========================================================================
// Emote Sets
// ========================================================================
addSet(provider, set_id, data) {
if ( this.destroyed )
return;
if ( ! this.emote_sets )
this.emote_sets = new SourcedSet;
if ( typeof set_id === 'number' )
set_id = `${set_id}`;
let changed = false, added = false;
if ( ! this.emote_sets.sourceIncludes(provider, set_id) ) {
changed = ! this.emote_sets.includes(set_id);
this.emote_sets.push(provider, set_id);
added = true;
}
if ( data )
this.manager.emotes.loadSetData(set_id, data);
if ( changed ) {
this.manager.emotes.refSet(set_id);
this.manager.emotes.emit(':update-user-sets', this, provider, set_id, true);
}
return added;
}
removeAllSets(provider) {
if ( this.destroyed || ! this.emote_sets )
return false;
const sets = this.emote_sets.get(provider);
if ( ! Array.isArray(sets) || ! sets.length )
return false;
for(const set_id of sets)
this.removeSet(provider, set_id);
return true;
}
removeSet(provider, set_id) {
if ( this.destroyed || ! this.emote_sets )
return;
if ( typeof set_id === 'number' )
set_id = `${set_id}`;
if ( this.emote_sets.sourceIncludes(provider, set_id) ) {
this.emote_sets.remove(provider, set_id);
if ( ! this.emote_sets.includes(set_id) ) {
this.manager.emotes.unrefSet(set_id);
this.manager.emotes.emit(':update-user-sets', this, provider, set_id, false);
}
return true;
}
return false;
}
}