Look up the room login from the ID when rendering a chat line if we don't have the login already.
Add color validation to the color picker component.
If room is null, don't even try sending a message.
Allow sending messages to any room and not just the current room.
Swallow errors when processing colors and return null.
* Add extensible actions system.
* Add extensive UI for configuring the actions system.
* Add setting to disable channel hosting.
* Fix the stupid Rooms thing popping up every time you open a channel.
* Fix how we grab chat types from React.
* Refactor how we handle incoming chat messages.
* Add a hook for outgoing chat messages.
* Fix emoji appearing squished with baseline emote alignment.
* Display arrows on balloons.
* Fix an issue generating emoji URLs.
* Do not use the default values for settings with merge strategies if profiles have those settings, just empty.
* Display a message in the chat settings menu if we tried opening FFZ's settings and failed.
* Wait a bit for webpack's loader if it's not immediately there for some reason.
* Probably other stuff.
* Not mod cards. Yet.
Fix Edge not building properly. It was failing to transpile .jsx files.
Add a dev script for the babel build for Edge. It's just as bad as you'd imagine.
Stop using the env preset for babel builds and instead just use the class transform plugin.
Add logging to Module when discovering modules.
* Add automatic error reporting with Sentry.io
* Filter a bunch of bad errors from showing up on Sentry
* Add module.hasModule method.
* Fix deep_copy
* Fix disallow mouse interaction with extensions
* Add some new icons to the icon font for mod cards
* Allow Ctrl-Shift-Clicking emotes.
* Rarity sorting for experiments and unset display for unused experiments.
* Add the emote menu.
* Add an option to replace the emote menu icon with the FFZ icon.
* Add icons to the icon font.
* Add a basic human duration formatting method to i18n.
* Add methods to the emotes module to get sets including the providers.
* Add a method to the emotes module to load an arbitrary set.
* Add a map to the emotes module for identifying providers.
* Add new events for when emote sets change.
* Add support for loading featured channel emotes.
* Add an option to suppress source sets in emote tooltips.
* Add an option to display a sellout line in emote tooltips.
* Remove emote menu from the WIP section of the home page of the menu.
* Fix a typo in rich content.
* Remove a bit of logging from fine.
* Add helper methods for set comparison and basic debouncing to utilities/object.
* Add constants for the emote menu.
* Add methods to show/hide a tooltip to the tooltip data object.
Modules using vue may need to add the vue module to their load_requires now, as demonstrated in main_menu. If importing .vue files individually, this likely isn't necessary.
* Configure the project to allow the use of JSX in .jsx files.
* Add linting for JSX.
* Rewrite most existing code that uses `createElement` to use JSX syntax.
* Stop importing `createElement as e`. That's what the minifier is for. And we don't have to write it manually so much now because of JSX syntax.
* Directory Support
- Channel avatar next to / on-top the stream card
- Stream uptime on stream card
- Host grouping with a nice UI
- Ability to block / hide games and / or their thumbnails
Missing / Not working as of right now:
- Channel avatar / uptime not showing in Game or Community directories
Fix not being able to open host menu on the stream name
Fix chat lines where you've been mentioned.
"Following" button is now hoverable
Not configurable though.
Merge remote-tracking branch 'upstream/master'
Fix for Apollo's InlineFragments
Basic game directory index support
(Outsource timeToString to some utility class!!!)
Empty merge
Fix Github's "You're behind the master branch!" annoyance
More work on Directory stuff
Community pages are now supported
Several other small things
* Proper router usage
* Several fixes
Also removing `package-lock.json` because for whatever reason that was in?
* Early return if the container or card are null