* Added: In-Line Chat Actions can now be set to display with specific modifier keys being held. This feature currently requires that Freeze Chat Scrolling is enabled. (Though, why you'd want to use this without that feature is beyond me.)
* Fixed: Bug with custom chat width in theater mode.
* Fixed: The `Get Bits` button appearing when disabled.
* Fixed: Issue with highlighting chat usernames when using Firefox.
* Fixed: Misc minor bugs.
* Fixed: In-Line Chat Actions appearing when Visibilty: Mod Icons is set to True while in a channel where the user is not a moderator.
* Fixed: When looking up badge data and data has not been pulled from chat yet, try pulling data from chat immediately.
* Added: Room Actions for Chat. Easily send canned messages or open relevant links.
* Changed: Refactor how action data is passed to in-line chat actions. Should perform better now, and also allow using the message text in actions.
* Changed: Blacklist a few errors from automatic error reporting.
* Fixed: Include the Squad Bar when calculating the player height for Portrait Mode.
* Fixed: Issue with rich content embeds breaking chat rendering when an error occurs loading their data.
* Fixed: Duplicate icon keys in chat action editor.
* Changed: Better DOM scanning performance by giving up faster.
* Fixed: More stupid changes in order to force events to fire on the component we grab badge data from.
* Added: Option to hide Squad Streaming banners on channel pages.
* Changed: Rewrite the entire i18n system to use the standard ICU message format.
* Changed: Render the context menu for chat messages in Chat on Videos.
* Fixed: Badges not appearing correctly in chat.
* Fixed: Messages in Chat on Videos with embeds appearing too wide.
More performance!
* Changed: Push the chat scroll to bottom into a new animation frame to avoid costly recalculations as much as possible.
* Fixed: Runaway performance issue when using FontAwesome icons for in-line chat actions due to an overabundance of CSS.
* Fixed: Emitting updated events for settings that haven't changed, resulting in frequent re-rendering of all chat lines.
* Added: Reason context menus for in-line timeout and ban actions.
* Fixed: Certain FFZ tool-tips using the wrong input handlers.
* Fixed: Do not update CSS whenever bits configuration changes, only when necessary. (Performance fix for the bleed purple campaign.)
* Changed: Mark certain page elements with a flag to avoid crawling them with MutationObservers. (More performance~~)
* Added: More settings under Chat > Behavior >> Deleted Messages to control the display of moderated messages.
* Fixed: Deleted messages displaying for non-moderated users using the settings that would be applied were that user a moderator.
* Changed: In-line Chat Actions that only display when you are a moderator now only display when you have moderation powers over that user. Moderators will no longer see those actions next to other moderators.
* Fixed: Add initial support for Twitch's new message moderation display styles.
* Fixed: Tooltips in pop-out chat not appearing correctly.
* Fixed: Opening the FFZ Control Center from pop-out chat.
* Fixed: Chat not appearing if a window is too thin with Portrait Mode enabled.
* Added: Data Management > Backup and Restore
* Added: Option to expand merged mass sub gift messages by default.
* Added: Option to hide the Discover link in the top navigation bar.
* Changed: Use icons for navigation of the emote menu. Fix padding as well.
* Fixed: Player problems on Squad Streams pages.
* Fixed: Option to hide Live indicators on channels in the directory.
* Added: New settings in Chat > Appearance for controlling Subscription notices in chat.
* Changed: Display an icon next to new subscription notices, like vanilla Twitch is doing now.
* Changed: Display in-line moderation actions on subscription notices without associated messages.
You can now merge mass gift subs, as well as completely hide subscription notices if you so choose. Please note that you will still see the messages people send with their gift regardless of these new settings.
* Added: Override chat line rendering for viewer cards (and also Rooms, as a side effect. Rooms are still a thing and people use them, right? Right? ... right.....?)
* Fixed: With Swap Sidebars enabled in Firefox, the button to expand and close chat not appearing correctly.
* Fixed: Messages being removed for moderators when they shouldn't be due to FFZ settings.
* Added: Support for clicking Twitch emotes to open information cards.
* Added: Option to allow clicking blocked terms in chat to reveal the term.
* Fixed: Twitch Experiments not being detected properly.
* Added: Debug Log generation and easy uploading for issue reports.
* Fixed: Bug with chat lines not having a state causing rendering to crash.
* Fixed: Add an error boundary around the custom FFZ Emote Menu to catch errors, displaying feedback and sending error reports rather than silently failing.
* Fixed: Typo in Fine when logging errors.
* Changed: Update chat types with the latest values from Twitch's source.
* Changed: Update the GitHub issue template with instructions on uploading logs from v4.
* Fixed: Loading errors in the Browse Popular directory due to a renamed query field.
* Fixed: Block and Hide Thumbnail buttons not appearing in Game directories. (Fixes#538)
* Fixed: Custom chat width applying when portrait mode is active. (Fixes#540)
* Fixed: FrankerFaceZ not properly detecting the dark theme when theater mode is enabled and then not using appropriate colors. (Fixes#541)
* Fixed: Override badges appearing invisible with certain badge styles.
* Maintenance: Update the chat types enum to match current Twitch values.
* Added: Initial support for the `/delete` command. Only specific messages will be removed from chat when one is received, now, and there's an easy to add action for In-Line Chat Actions to let moderators perform the action.
* Fixed: Rename all references to `tw-c-background` to `tw-c-background-base` and `tw-c-text` to `tw-c-text-base` to fix rendering issues with FrankerFaceZ's custom UI due to Twitch CSS changes.
* Fixed: Typo in chat code fixes causing message deletion setting to not work correctly.
* Fixed: Remove request causing following directory to crash, until such time as we can figure out why it's happening.
* Not Fixed: Directory stuff.
* Fixed: Chat handling.
This is an initial release to add support for Twitch's changes to how chat works internally. Everything should be working. I'm not entirely happy with the code though, so I'll be reviewing this in the future when I have time to clean things up.
I haven't had a chance to go over directory features yet, and likely won't for several days because of my job.
* Fixed: Issue where settings context was not being set up correctly in pop-out chat.
* Fixed: Chat Width setting on various channel sub-pages on the old layout.
* Changed: Limit emote menu subscription benefit requests to 75 items per request due to issues with Twitch's GraphQL API periodically returning errors when requesting 100 items.
* Changed: Set the API stress testing experiment to 100% roll-out.
* Fixed: Take a few more variables into account when sizing the player for Portrait Mode.
* Changed: Fade in the Host button, not responding to user interaction while it's fading to give users a chance to react to the UI change.
* Added "Chat > Behavior > Deleted Message Style" setting to customize how deleted messages appear when set to always be visible.
* Added "Chat > Filtering > Filter your own messages." setting to control whether or not your own chat messages are filtered. Defaults to disabled.
* Fixed: Channel Hosting, via better detection of new vs old channel component style.
* Fixed: Appearance of Twitch emotes in locally displayed `/me` messages in chat.
* Fixed: Rendering of international usernames in Clips Chat.
* Changed: Tag error reports with the current site.
Fix the implementation of rate-limiting in the socket server to use data from the sealed request. Load a list of acceptable origins from the config file.
* Fixed: Emotes in locally echoed chat messages. (Update code for parsing emotes in locally echoed chat messages to find emote data in the new location.)
* Fixed: Automatic opting out from raids not working in pop-out chat.
* Fixed: Error causing messages in the delayed buffer to not be removed when a user is timed out.
* Changed: Add localization support for message when a clear chat is ignored.
* Added: Setting to ignore moderators clearing chat.
* Added: Setting to remove deleted messages from chat entirely.
* Added: Setting to control the delay before chat messages appear.
* Added: Remove messages entirely using Blocked Terms.
* Fixed: Position of emotes in locally echoed chat messages containing emoji.
Added a `chat:receive-message` event for processing incoming chat messages before they're added to the buffer.
* Added: Whisper Support
* Fixed: UI missing hover state for a few elements added by FrankerFaceZ.
* Fixed: Handle missing badge definition when rendering FFZ badges.
* Fixed: Update static chat message type mappings.
* Fixed: Error in metadata when unable to get the proper player.
* Fixed: Incorrectly applying dark theme to products page.
A bit more work on getting enhanced viewer cards ready.
* Changed: Make usernames in chat line resub messages clickable.
* Fixed: Remove debug logging.
* Fixed: Make the code to automatically leave raids more resilient against Twitch wanting people to join raids automatically.
* Update all usages of `tw-input` and `tw-select` to use the new, overly-verbose classes Twitch added.
* Add a few of the monkey faces to the local emote code to make them work.
* Override emotes when building the emote code <-> id map, to let emotes from higher sets override global emotes.
This adds a new module called switchboard that abuses the root React Router instance to forcibly load a chunk, letting us grab `require()` quickly rather than waiting potentially forever for another chunk to be loaded due to user action, etc.
Add an option to hide the mouse over the player. This doesn't work well in Chrome. Oh well, we tried.
Add an option to not automatically join raids for that comfy falling asleep experience.
Fix in-line actions not rendering when they should.
Fix detokenizeMessage for changes to Twitch's message format.
Don't try to preview the `create` clip URL.
Start using functional components where possible for performance.
Stop logging GraphQL errors to save our Sentry quota.
Begin implementing chat rendering on top of Vue. For now, we've got functional components for every type of chat token. We've got a lot of work ahead of us. This will eventually be used for mod card history, chat panes, and maybe even pinned rooms.
Add an event to clean orphan tooltips. Useful for when we click something we know will change DOM elements with active tooltips, like a Close button for example.
* More work on mod cards
* More work on mod cards!
Some sort of dynamic component thingy madoohickey
* Change up implementation of tabs
* Implement focus and tabindex
* Remove unused GQL queries / mutations
* Implement user info
* Only show use rlogin if an international name was detected
Also attempt to fix line height
* Remove testing memes
* Remove derps... whoops