mirror of
https://github.com/FrankerFaceZ/FrankerFaceZ.git
synced 2025-09-17 18:26:57 +00:00
4.72.2
**Note**: This update does not add proper support for the 'Message Effects' power-up. I still need to investigate how to best implement that, since Twitch's implementation uses a canvas and custom rendering logic. * Added: Support for the "Gigantify an Emote" power-up. * Added: Support for "Gigantifing" an emote using a community points reward. Just set up a custom reward that lets a user enter a message, and have the exact string `FFZ:GE` somewhere in the reward's title or description. Only appears as giant for users with FrankerFaceZ. This was added because the native power-up does not support emotes from add-ons. * Added: Option to disable "Gigantifying" emotes. * Fixed: Use the correct currency when displaying a community redemption that cost bits rather than points. * Fixed: The emote menu not appearing correctly when choosing an emote for the "Gigantify an Emote" and "On-Screen Celebration" power-ups.
This commit is contained in:
parent
340551dc83
commit
f79f1ba21d
22 changed files with 176 additions and 31 deletions
|
@ -80,6 +80,7 @@
|
|||
.ffz-i-artist { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
.ffz-i-discord { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
.ffz-i-bluesky { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
.ffz-i-bits { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
.ffz-i-move { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
.ffz-i-link-ext { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
.ffz-i-twitter { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue