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**Note**: This update does not add proper support for the 'Message Effects' power-up. I still need to investigate how to best implement that, since Twitch's implementation uses a canvas and custom rendering logic.

* Added: Support for the "Gigantify an Emote" power-up.
* Added: Support for "Gigantifing" an emote using a community points reward. Just set up a custom reward that lets a user enter a message, and have the exact string `FFZ:GE` somewhere in the reward's title or description. Only appears as giant for users with FrankerFaceZ. This was added because the native power-up does not support emotes from add-ons.
* Added: Option to disable "Gigantifying" emotes.
* Fixed: Use the correct currency when displaying a community redemption that cost bits rather than points.
* Fixed: The emote menu not appearing correctly when choosing an emote for the "Gigantify an Emote" and "On-Screen Celebration" power-ups.
This commit is contained in:
SirStendec 2024-06-14 14:27:26 -04:00
parent 340551dc83
commit f79f1ba21d
22 changed files with 176 additions and 31 deletions

View file

@ -80,6 +80,7 @@
.ffz-i-artist { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
.ffz-i-discord { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
.ffz-i-bluesky { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
.ffz-i-bits { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
.ffz-i-move { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
.ffz-i-link-ext { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }
.ffz-i-twitter { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = ' '); }