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Initial commit for modular FrankerFaceZ rewrite.
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27 changed files with 2717 additions and 1034 deletions
100
src/ember/line.js
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100
src/ember/line.js
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var FFZ = window.FrankerFaceZ;
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// ---------------------
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// Initialization
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// ---------------------
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FFZ.prototype.setup_line = function() {
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this.log("Hooking the Ember Line controller.");
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var Line = App.__container__.resolve('controller:line'),
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f = this;
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Line.reopen({
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tokenizedMessage: function() {
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// Add our own step to the tokenization procedure.
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return f._emoticonize(this, this._super());
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}.property("model.message", "isModeratorOrHigher", "controllers.emoticons.emoticons.[]")
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// TODO: Copy the new properties from the new Twitch!
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});
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this.log("Hooking the Ember Line view.");
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var Line = App.__container__.resolve('view:line');
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Line.reopen({
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didInsertElement: function() {
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this._super();
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var el = this.get('element');
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el.setAttribute('data-room', this.get('context.parentController.content.id'));
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el.setAttribute('data-sender', this.get('context.model.from'));
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f.render_badge(this);
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}
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});
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}
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// ---------------------
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// Emoticon Replacement
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// ---------------------
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FFZ.prototype._emoticonize = function(controller, tokens) {
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var room_id = controller.get("parentController.model.id"),
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user_id = controller.get("model.from"),
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user = this.users[user_id],
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room = this.rooms[room_id],
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f = this;
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// Get our sets.
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var sets = _.union(user && user.sets || [], room && room.sets || [], f.global_sets),
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emotes = [];
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// Build a list of emotes that match.
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_.each(sets, function(set_id) {
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var set = f.emote_sets[set_id];
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if ( ! set )
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return;
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_.each(set.emotes, function(emote) {
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_.any(tokens, function(token) {
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return _.isString(token) && token.match(emote.regex);
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}) && emotes.push(emote);
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});
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});
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// Don't bother proceeding if we have no emotes.
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if ( ! emotes.length )
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return tokens;
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// Now that we have all the matching tokens, do crazy stuff.
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if ( typeof tokens == "string" )
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tokens = [tokens];
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// This is weird stuff I basically copied from the old Twitch code.
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// Here, for each emote, we split apart every text token and we
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// put it back together with the matching bits of text replaced
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// with an object telling Twitch's line template how to render the
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// emoticon.
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_.each(emotes, function(emote) {
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var eo = {isEmoticon:true, cls: emote.klass};
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tokens = _.compact(_.flatten(_.map(tokens, function(token) {
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if ( _.isObject(token) )
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return token;
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var tbits = token.split(emote.regex), bits = [];
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tbits.forEach(function(val, ind) {
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bits.push(val);
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if ( ind !== tbits.length - 1 )
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bits.push(eo);
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});
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return bits;
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})));
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});
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return tokens;
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}
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