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store data from emoticon_uses command
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parent
2a6c36bba5
commit
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2 changed files with 35 additions and 0 deletions
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@ -4,6 +4,8 @@ import (
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"golang.org/x/net/websocket"
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"golang.org/x/net/websocket"
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"github.com/satori/go.uuid"
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"github.com/satori/go.uuid"
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"log"
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"log"
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"sync"
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"strconv"
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)
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)
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var ResponseSuccess = ClientMessage{Command: SuccessCommand}
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var ResponseSuccess = ClientMessage{Command: SuccessCommand}
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@ -114,7 +116,37 @@ func HandleTrackFollow(conn *websocket.Conn, client *ClientInfo, msg ClientMessa
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return ResponseSuccess, nil
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return ResponseSuccess, nil
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}
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}
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var AggregateEmoteUsage map[int]map[string]int = make(map[int]map[string]int)
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var AggregateEmoteUsageLock sync.Mutex
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func HandleEmoticonUses(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
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func HandleEmoticonUses(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
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// arguments is [1]map[EmoteId]map[RoomName]float64
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mapRoot := msg.Arguments.([]interface{})[0].(map[string]interface{})
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AggregateEmoteUsageLock.Lock()
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defer AggregateEmoteUsageLock.Unlock()
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for strEmote, val1 := range mapRoot {
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var emoteId int
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emoteId, err = strconv.Atoi(strEmote)
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if err != nil {
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return
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}
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destMapInner, ok := AggregateEmoteUsage[emoteId]
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if !ok {
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destMapInner = make(map[string]int)
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AggregateEmoteUsage[emoteId] = destMapInner
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}
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mapInner := val1.(map[string]interface{})
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for roomName, val2 := range mapInner {
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var count int = int(val2.(float64))
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destMapInner[roomName] += count
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}
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}
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return ResponseSuccess, nil
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return ResponseSuccess, nil
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}
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}
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@ -21,6 +21,7 @@ type Config struct {
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UseSSL bool
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UseSSL bool
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SocketOrigin string
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SocketOrigin string
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BackendUrl string
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}
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}
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// A command is how the client refers to a function on the server. It's just a string.
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// A command is how the client refers to a function on the server. It's just a string.
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@ -96,6 +97,8 @@ func SetupServer(config *Config) *websocket.Server {
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sockServer := &websocket.Server{}
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sockServer := &websocket.Server{}
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sockServer.Config = *sockConf
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sockServer.Config = *sockConf
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sockServer.Handler = HandleSocketConnection
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sockServer.Handler = HandleSocketConnection
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SetupBackend(config.BackendUrl)
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return sockServer
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return sockServer
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}
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}
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