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3.5.37 to 3.5.40. Added Twitch emote mirror. Fixed emote sorting in My Emoticons. Fixed failure to leave chat rooms. Added /ffz reload chat command. Fixed Stream Latency again. Added new API methods. Made settings.get try to load unloaded settings.

This commit is contained in:
SirStendec 2015-10-27 14:25:13 -04:00
parent d934508b04
commit acc0010247
15 changed files with 295 additions and 73 deletions

View file

@ -159,7 +159,7 @@ API.prototype._load_set = function(real_id, set_id, data) {
else if ( typeof emote.name !== "string" )
new_emote.regex = emote.name;
else
new_emote.regex = new RegExp("(^|\\W|\\b)(" + RegExp.escape(emote.name) + ")(?=\\W|$)", "g");
new_emote.regex = new RegExp("(^|\\W|\\b)(" + utils.escape_regex(emote.name) + ")(?=\\W|$)", "g");
output_css += build_css(new_emote);
set.count++;
@ -179,19 +179,87 @@ API.prototype._load_set = function(real_id, set_id, data) {
}
// -------------------------
// Loading / Unloading Sets
// -------------------------
API.prototype.load_set = function(id, emote_set) {
var exact_id = this.id + '-' + id;
emote_set.title = emote_set.title || "Global Emoticons";
emote_set._type = emote_set._type || 0;
emote_set = this._load_set(exact_id, id, emote_set);
this.log("Loaded Emoticon Set #" + id + ": " + emote_set.title + " (" + emote_set.count + " emotes)", emote_set);
return emote_set;
}
API.prototype.unload_set = function(id) {
var exact_id = this.id + '-' + id,
emote_set = this.emote_sets[exact_id];
if ( ! emote_set )
return;
// First, let's unregister it as a global.
this.unregister_global_set(id);
// Now, remove the set data.
utils.update_css(this.ffz._emote_style, exact_id, null);
this.emote_sets[exact_id] = undefined;
if ( this.ffz.emote_sets )
this.ffz.emote_sets[exact_id] = undefined;
// Remove from all its Rooms
if ( emote_set.users ) {
for(var i=0; i < emote_set.users.length; i++) {
var room_id = emote_set.users[i],
room = this.ffz.rooms && this.ffz.rooms[room_id];
if ( ! room )
continue;
ind = room.ext_sets.indexOf(exact_id);
if ( ind !== -1 )
room.ext_sets.splice(ind,1);
}
emote_set.users = [];
}
return set;
}
API.prototype.get_set = function(id) {
var exact_id = this.id + '-' + id;
return this.emote_sets[exact_id];
}
// ---------------------
// Global Emote Sets
// ---------------------
API.prototype.register_global_set = function(id, set) {
API.prototype.register_global_set = function(id, emote_set) {
var exact_id = this.id + '-' + id;
set.title = set.title || "Global Emoticons";
set._type = 0;
set = this._load_set(exact_id, id, set);
if ( emote_set ) {
// If a set was provided, load it.
emote_set = this.load_set(id, emote_set);
} else
emote_set = this.emote_sets[exact_id];
this.log("Loaded Emoticon Set #" + id + ": " + set.title + " (" + set.count + " emotes)", set);
if ( ! emote_set )
throw new Error("Invalid set ID");
// It's a valid set if we get here, so make it global.
if ( this.global_sets.indexOf(exact_id) === -1 )
this.global_sets.push(exact_id);
@ -208,18 +276,12 @@ API.prototype.register_global_set = function(id, set) {
API.prototype.unregister_global_set = function(id) {
var exact_id = this.id + '-' + id,
set = this.emote_sets[exact_id];
emote_set = this.emote_sets[exact_id];
if ( ! set )
if ( ! emote_set )
return;
utils.update_css(this.ffz._emote_style, exact_id, null);
this.emote_sets[exact_id] = undefined;
if ( this.ffz.emote_sets )
this.ffz.emote_sets[exact_id] = undefined;
// Remove the set from global sets.
var ind = this.global_sets.indexOf(exact_id);
if ( ind !== -1 )
this.global_sets.splice(ind,1);
@ -235,8 +297,6 @@ API.prototype.unregister_global_set = function(id) {
ind = this.ffz.default_sets ? this.ffz.default_sets.indexOf(exact_id) : -1;
if ( ind !== -1 )
this.ffz.default_sets.splice(ind,1);
this.log("Unloaded Emoticon Set #" + id + ": " + set.title, set);;
};
@ -244,21 +304,55 @@ API.prototype.unregister_global_set = function(id) {
// Per-Channel Emote Sets
// -----------------------
API.prototype.register_room_set = function(room_id, id, emote_set) {
var exact_id = this.id + '-' + id,
room = this.ffz.rooms && this.ffz.rooms[room_id];
if ( ! room )
throw new Error("Room not loaded");
if ( emote_set ) {
// If a set was provided, load it.
emote_set.title = emote_set.title || "Channel: " + (room.display_name || room_id);
emote_set._type = emote_set._type || 1;
emote_set = this.load_set(id, emote_set);
} else
emote_set = this.emote_sets[exact_id];
if ( ! emote_set )
throw new Error("Invalid set ID");
// Register it on the room.
room.ext_sets.push(exact_id);
emote_set.users.push(room_id);
}
API.prototype.unregister_room_set = function(room_id, id) {
var exact_id = this.id + '-' + id,
emote_set = this.emote_sets[exact_id],
room = this.ffz.rooms && this.ffz.rooms[room_id];
if ( ! emote_set || ! room )
return;
var ind = room.ext_sets.indexOf(exact_id);
if ( ind !== -1 )
room.ext_sets.splice(ind,1);
ind = emote_set.users.indexOf(room_id);
if ( ind !== -1 )
emote_set.users.splice(ind,1);
}
// -----------------------
// Channel Callbacks
// -----------------------
API.prototype._room_callbacks = function(room_id, room, specific_func) {
var api = this;
var callback = function(id, set) {
var exact_id = api.id + '-' + id;
set.title = set.title || "Channel: " + room_id;
set._type = 1;
set = api._load_set(exact_id, id, set);
api.log("Loaded Emoticon Set #" + id + ": " + set.title + " (" + set.count + " emotes)", set);
room.ext_sets.push(exact_id);
set.users.push(room_id);
};
var callback = this.register_room_set.bind(this, room_id);
if ( specific_func ) {
try {
@ -280,11 +374,11 @@ API.prototype._room_callbacks = function(room_id, room, specific_func) {
}
API.prototype.register_on_room_callback = function(callback) {
API.prototype.register_on_room_callback = function(callback, dont_iterate) {
this.on_room_callbacks.push(callback);
// Call this for all current rooms.
if ( this.ffz.rooms ) {
if ( ! dont_iterate && this.ffz.rooms ) {
for(var room_id in this.ffz.rooms)
this._room_callbacks(room_id, this.ffz.rooms[room_id], callback);
}