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Implement recieve loop
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parent
36ac3e576f
commit
61b4ef33e3
2 changed files with 113 additions and 26 deletions
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@ -9,7 +9,9 @@ import (
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"strconv"
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"strconv"
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"errors"
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"errors"
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"encoding/json"
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"encoding/json"
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"github.com/satori/go.uuid"
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"fmt"
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"fmt"
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"sync"
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)
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)
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const MAX_PACKET_SIZE = 1024
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const MAX_PACKET_SIZE = 1024
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@ -26,17 +28,48 @@ type Config struct {
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type Command string
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type Command string
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type ClientMessage struct {
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type ClientMessage struct {
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// Message ID. Increments by 1 for each message sent from the client.
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// When replying to a command, the message ID must be echoed.
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// When sending a server-initiated message, this is -1.
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MessageID int
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MessageID int
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// The command that the client wants from the server.
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// The command that the client wants from the server.
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// When sent from the server, the literal string 'True' indicates success.
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// When sent from the server, the literal string 'True' indicates success.
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// Before sending, a blank Command will be converted into SuccessCommand.
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// Before sending, a blank Command will be converted into SuccessCommand.
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Command Command
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Command Command
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//
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Arguments interface{}
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Arguments interface{}
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}
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}
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type ClientInfo struct {
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// The client ID.
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// This must be written once by the owning goroutine before the struct is passed off to any other goroutines.
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ClientID uuid.UUID
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// The client's version.
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// This must be written once by the owning goroutine before the struct is passed off to any other goroutines.
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Version string
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// This mutex protects writable data in this struct.
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// If it seems to be a performance problem, we can split this.
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Mutex sync.Mutex
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// The list of chats this client is currently in.
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// Protected by Mutex
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CurrentChannels []string
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// Server-initiated messages should be sent here
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MessageChannel chan<- ClientMessage
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}
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// A function that is called to respond to a Command.
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type CommandHandler func(*websocket.Conn, *ClientInfo, ClientMessage) *ClientMessage
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var CommandHandlers = make(map[Command]CommandHandler)
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// Sent by the server in ClientMessage.Command to indicate success.
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// Sent by the server in ClientMessage.Command to indicate success.
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const SuccessCommand Command = "True"
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const SuccessCommand Command = "True"
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// A websocket.Codec that translates the protocol into ClientMessage objects.
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var FFZCodec websocket.Codec = websocket.Codec{
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var FFZCodec websocket.Codec = websocket.Codec{
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Marshal: MarshalClientMessage,
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Marshal: MarshalClientMessage,
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Unmarshal: UnmarshalClientMessage,
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Unmarshal: UnmarshalClientMessage,
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@ -49,6 +82,7 @@ var ExpectedTwoStrings = errors.New("Error: Expected array of string, string as
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var ExpectedStringAndInt = errors.New("Error: Expected array of string, int as arguments.")
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var ExpectedStringAndInt = errors.New("Error: Expected array of string, int as arguments.")
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var ExpectedStringAndIntGotFloat = errors.New("Error: Second argument was a float, expected an integer.")
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var ExpectedStringAndIntGotFloat = errors.New("Error: Second argument was a float, expected an integer.")
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// Create a websocket.Server with the options from the provided Config.
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func SetupServer(config *Config) *websocket.Server {
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func SetupServer(config *Config) *websocket.Server {
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sockConf, err := websocket.NewConfig("/", config.Origin)
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sockConf, err := websocket.NewConfig("/", config.Origin)
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if err != nil {
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if err != nil {
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@ -85,24 +119,71 @@ func SetupServerAndHandle(config *Config) {
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// This runs in a goroutine started by net/http.
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// This runs in a goroutine started by net/http.
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func HandleSocketConnection(conn *websocket.Conn) {
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func HandleSocketConnection(conn *websocket.Conn) {
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// websocket.Conn is a ReadWriteCloser
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// websocket.Conn is a ReadWriteCloser
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var msg ClientMessage
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var err error = nil
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var abort bool
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log.Print("Got a connection from ", conn.RemoteAddr())
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closer := sync.Once(func() {
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conn.Close()
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})
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for ; err == nil || abort; err = FFZCodec.Receive(conn, &msg) {
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defer func() {
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log.Print(msg)
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closer()
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}()
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log.Print("! Got a connection from ", conn.RemoteAddr())
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_clientChan := make(chan ClientMessage)
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_serverMessageChan := make(chan ClientMessage)
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_errorChan := make(chan error)
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// Receive goroutine
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go func(errorChan chan<- error, clientChan chan<- ClientMessage) {
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var msg ClientMessage
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var err error
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for ; err == nil; err = FFZCodec.Receive(conn, &msg) {
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if msg.MessageID == 0 {
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continue
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}
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clientChan <- msg
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}
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errorChan <- err
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close(errorChan)
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close(clientChan)
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// exit
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}(_errorChan, _clientChan)
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var client ClientInfo
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client.MessageChannel = _serverMessageChan
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var errorChan <-chan error = _errorChan
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var clientChan <-chan ClientMessage = _clientChan
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var serverMessageChan <-chan ClientMessage = _serverMessageChan
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RunLoop:
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for {
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select {
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case err := <-errorChan:
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FFZCodec.Send(conn, ClientMessage{ Command: "error", Arguments: err.Error() })
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break RunLoop
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case cmsg := <-clientChan:
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handler, ok := CommandHandlers[cmsg.Command]
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if !ok {
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log.Print("[!] Unknown command", cmsg.Command, "- sent by client", client.ClientID, "@", conn.RemoteAddr())
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// TODO - after commands are implemented
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// closer()
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continue
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}
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client.Mutex.Lock()
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response := handler(conn, &client, cmsg)
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if response != nil {
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response.MessageID = cmsg.MessageID
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FFZCodec.Send(conn, response)
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}
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client.Mutex.Unlock()
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case smsg := <-serverMessageChan:
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FFZCodec.Send(conn, smsg)
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}
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}
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}
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// exit
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if err != nil {
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FFZCodec.Send(conn, ClientMessage{
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MessageID: -1,
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Command: "error",
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Arguments: err.Error(),
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})
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}
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conn.Close()
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}
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}
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// Unpack a message sent from the client into a ClientMessage.
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// Unpack a message sent from the client into a ClientMessage.
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@ -155,9 +236,16 @@ func MarshalClientMessage(clientMessage interface{}) (data []byte, payloadType b
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}
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}
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var dataStr string
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var dataStr string
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if msg.Command == "" && msg.MessageID == 0 {
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panic("MarshalClientMessage: attempt to send an empty ClientMessage")
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}
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if msg.Command == "" {
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if msg.Command == "" {
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msg.Command = SuccessCommand
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msg.Command = SuccessCommand
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}
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}
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if msg.MessageID == 0 {
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msg.MessageID = -1
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}
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if msg.Arguments != nil {
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if msg.Arguments != nil {
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argBytes, err := json.Marshal(msg.Arguments)
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argBytes, err := json.Marshal(msg.Arguments)
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@ -173,6 +261,15 @@ func MarshalClientMessage(clientMessage interface{}) (data []byte, payloadType b
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return []byte(dataStr), websocket.TextFrame, nil
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return []byte(dataStr), websocket.TextFrame, nil
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}
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}
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// Command handlers should use this to construct responses.
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func NewClientMessage(arguments interface{}) ClientMessage {
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return ClientMessage{
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MessageID: 0, // filled by the select loop
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Command: SuccessCommand,
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Arguments: arguments,
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}
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}
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// Convenience method: Parse the arguments of the ClientMessage as a single string.
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// Convenience method: Parse the arguments of the ClientMessage as a single string.
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func (cm *ClientMessage) ArgumentsAsString() (string1 string, err error) {
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func (cm *ClientMessage) ArgumentsAsString() (string1 string, err error) {
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@ -54,17 +54,7 @@ FFZ.prototype.ws_create = function() {
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f._ws_last_iframe = Date.now();
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f._ws_last_iframe = Date.now();
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f.log("Socket connected.");
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f.log("Socket connected.");
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// Check for incognito. We don't want to do a hello in incognito mode.
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f.ws_send("hello", ["ffz_" + FFZ.version_info, localStorage.ffzClientId], f._ws_on_hello.bind(f));
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var fs = window.RequestFileSystem || window.webkitRequestFileSystem;
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if (!fs)
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// Assume not.
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f.ws_send("hello", ["ffz_" + FFZ.version_info, localStorage.ffzClientId], f._ws_on_hello.bind(f));
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else
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fs(window.TEMPORARY, 100,
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f.ws_send.bind(f, "hello", ["ffz_" + FFZ.version_info, localStorage.ffzClientId], f._ws_on_hello.bind(f)),
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f.log.bind(f, "Operating in Incognito Mode."));
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var user = f.get_user();
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var user = f.get_user();
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if ( user )
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if ( user )
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