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eslint: modules/chat/emotes
* swap let for const in a few places * convert processEmotes() to static method & update callsites
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1 changed files with 8 additions and 8 deletions
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@ -81,10 +81,9 @@ function appearLeaveToKeyframes(source, multi = 1, offset = 0, has_var = false)
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for(const line of source) {
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const pct = (line[0] * multi) + offset;
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let vr, tx, scale, ty;
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vr = has_var ? `var(--ffz-effect-transforms) ` : '';
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tx = line[1] === 0 ? '' : `translateX(${line[1]}px) `;
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const vr = has_var ? `var(--ffz-effect-transforms) ` : '';
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const tx = line[1] === 0 ? '' : `translateX(${line[1]}px) `;
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let scale, ty;
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if ( line.length === 4 ) {
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scale = `scale(${line[2]})`;
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@ -1168,7 +1167,8 @@ export default class Emotes extends Module {
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if ( ! this.parent.context.get('chat.effects.enable') )
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return null;
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let filter, transformOrigin, transform, animation, animations = [];
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const animations = [];
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let filter, transformOrigin, transform, animation;
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for(const input of this.activeEffectStyles) {
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if ( (flags & input.flags) !== input.flags )
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@ -2184,7 +2184,7 @@ export default class Emotes extends Module {
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}
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processEmote(emote, set_id) {
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static processEmote(emote, set_id) {
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if ( ! emote.id || ! emote.name || ! emote.urls )
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return null;
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@ -2269,7 +2269,7 @@ export default class Emotes extends Module {
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if ( ! set )
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throw new Error(`Invalid emote set "${set_id}"`);
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const processed = this.processEmote(emote, set_id);
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const processed = this.constructor.processEmote(emote, set_id);
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if ( ! processed )
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throw new Error('Invalid emote data object.');
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@ -2456,7 +2456,7 @@ export default class Emotes extends Module {
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const bad_emotes = [];
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for(const emote of ems) {
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const processed = this.processEmote(emote, set_id);
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const processed = this.constructor.processEmote(emote, set_id);
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if ( ! processed ) {
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bad_emotes.push(emote);
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continue;
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