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Cap emote usage reports, error on negative
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parent
796966c3b9
commit
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1 changed files with 20 additions and 0 deletions
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@ -2,6 +2,7 @@ package server
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import (
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import (
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"encoding/json"
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"encoding/json"
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"errors"
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"fmt"
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"fmt"
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"github.com/gorilla/websocket"
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"github.com/gorilla/websocket"
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"github.com/satori/go.uuid"
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"github.com/satori/go.uuid"
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@ -231,12 +232,28 @@ func HandleTrackFollow(conn *websocket.Conn, client *ClientInfo, msg ClientMessa
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var AggregateEmoteUsage map[int]map[string]int = make(map[int]map[string]int)
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var AggregateEmoteUsage map[int]map[string]int = make(map[int]map[string]int)
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var AggregateEmoteUsageLock sync.Mutex
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var AggregateEmoteUsageLock sync.Mutex
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var ErrorNegativeEmoteUsage = errors.New("Emote usage count cannot be negative")
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func HandleEmoticonUses(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
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func HandleEmoticonUses(conn *websocket.Conn, client *ClientInfo, msg ClientMessage) (rmsg ClientMessage, err error) {
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// arguments is [1]map[EmoteId]map[RoomName]float64
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// arguments is [1]map[EmoteId]map[RoomName]float64
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mapRoot := msg.Arguments.([]interface{})[0].(map[string]interface{})
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mapRoot := msg.Arguments.([]interface{})[0].(map[string]interface{})
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for strEmote, val1 := range mapRoot {
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_, err = strconv.Atoi(strEmote)
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if err != nil {
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return
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}
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mapInner := val1.(map[string]interface{})
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for _, val2 := range mapInner {
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var count int = int(val2.(float64))
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if count <= 0 {
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err = ErrorNegativeEmoteUsage
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return
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}
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}
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}
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AggregateEmoteUsageLock.Lock()
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AggregateEmoteUsageLock.Lock()
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defer AggregateEmoteUsageLock.Unlock()
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defer AggregateEmoteUsageLock.Unlock()
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@ -256,6 +273,9 @@ func HandleEmoticonUses(conn *websocket.Conn, client *ClientInfo, msg ClientMess
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mapInner := val1.(map[string]interface{})
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mapInner := val1.(map[string]interface{})
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for roomName, val2 := range mapInner {
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for roomName, val2 := range mapInner {
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var count int = int(val2.(float64))
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var count int = int(val2.(float64))
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if count > 200 {
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count = 200
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}
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destMapInner[roomName] += count
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destMapInner[roomName] += count
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}
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}
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}
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}
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