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FrankerFaceZ/src/ember/line.js

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var FFZ = window.FrankerFaceZ;
// ---------------------
// Initialization
// ---------------------
FFZ.prototype.setup_line = function() {
this.log("Hooking the Ember Line controller.");
var Line = App.__container__.resolve('controller:line'),
f = this;
Line.reopen({
tokenizedMessage: function() {
// Add our own step to the tokenization procedure.
return f._emoticonize(this, this._super());
}.property("model.message", "isModeratorOrHigher", "controllers.emoticons.emoticons.[]")
// TODO: Copy the new properties from the new Twitch!
});
this.log("Hooking the Ember Line view.");
var Line = App.__container__.resolve('view:line');
Line.reopen({
didInsertElement: function() {
this._super();
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var el = this.get('element'),
user = this.get('context.model.from');
el.setAttribute('data-room', this.get('context.parentController.content.id'));
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el.setAttribute('data-sender', user);
f.render_badge(this);
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f.capitalize(this, user);
}
});
}
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// ---------------------
// Capitalization
// ---------------------
FFZ.capitalization = {};
FFZ._cap_fetching = 0;
FFZ.get_capitalization = function(name, callback) {
name = name.toLowerCase();
var old_data = FFZ.capitalization[name];
if ( old_data ) {
if ( Date.now() - old_data[1] < 3600000 )
return old_data[0];
}
if ( FFZ._cap_fetching < 5 ) {
FFZ._cap_fetching++;
Twitch.api.get("users/" + name)
.always(function(data) {
var cap_name = data.display_name || name;
FFZ.capitalization[name] = [cap_name, Date.now()];
FFZ._cap_fetching--;
callback && callback(cap_name);
});
}
return old_data ? old_data[0] : name;
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}
FFZ.prototype.capitalize = function(view, user) {
var name = FFZ.get_capitalization(user, this.capitalize.bind(this, view));
if ( name )
view.$('.from').text(name);
}
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// ---------------------
// Emoticon Replacement
// ---------------------
FFZ.prototype._emoticonize = function(controller, tokens) {
var room_id = controller.get("parentController.model.id"),
user_id = controller.get("model.from"),
user = this.users[user_id],
room = this.rooms[room_id],
f = this;
// Get our sets.
var sets = _.union(user && user.sets || [], room && room.sets || [], f.global_sets),
emotes = [];
// Build a list of emotes that match.
_.each(sets, function(set_id) {
var set = f.emote_sets[set_id];
if ( ! set )
return;
_.each(set.emotes, function(emote) {
_.any(tokens, function(token) {
return _.isString(token) && token.match(emote.regex);
}) && emotes.push(emote);
});
});
// Don't bother proceeding if we have no emotes.
if ( ! emotes.length )
return tokens;
// Now that we have all the matching tokens, do crazy stuff.
if ( typeof tokens == "string" )
tokens = [tokens];
// This is weird stuff I basically copied from the old Twitch code.
// Here, for each emote, we split apart every text token and we
// put it back together with the matching bits of text replaced
// with an object telling Twitch's line template how to render the
// emoticon.
_.each(emotes, function(emote) {
//var eo = {isEmoticon:true, cls: emote.klass};
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var eo = {isEmoticon:true, cls: emote.klass, emoticonSrc: emote.url, altText: emote.name};
tokens = _.compact(_.flatten(_.map(tokens, function(token) {
if ( _.isObject(token) )
return token;
var tbits = token.split(emote.regex), bits = [];
tbits.forEach(function(val, ind) {
bits.push(val);
if ( ind !== tbits.length - 1 )
bits.push(eo);
});
return bits;
})));
});
return tokens;
}