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FrankerFaceZ/socketserver/server/handlecore.go

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package server // import "github.com/FrankerFaceZ/FrankerFaceZ/socketserver/server"
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import (
"encoding/json"
"errors"
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"fmt"
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"io"
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"io/ioutil"
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"log"
"net/http"
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"net/url"
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"os"
"os/signal"
"regexp"
"runtime"
"strconv"
"strings"
"sync"
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"sync/atomic"
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"syscall"
"time"
"unicode/utf8"
"github.com/gorilla/websocket"
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)
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// SuccessCommand is a Reply Command to indicate success in reply to a C2S Command.
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const SuccessCommand Command = "ok"
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// ErrorCommand is a Reply Command to indicate that a C2S Command failed.
const ErrorCommand Command = "error"
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// HelloCommand is a C2S Command.
// HelloCommand must be the Command of the first ClientMessage sent during a connection.
// Sending any other command will result in a CloseFirstMessageNotHello.
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const HelloCommand Command = "hello"
// ReadyCommand is a C2S Command.
// It indicates that the client is finished sending the initial 'sub' commands and the server should send the backlog.
const ReadyCommand Command = "ready"
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const SetUserCommand Command = "setuser"
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// AuthorizeCommand is a S2C Command sent as part of Twitch username validation.
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const AuthorizeCommand Command = "do_authorize"
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// AsyncResponseCommand is a pseudo-Reply Command.
// It indicates that the Reply Command to the client's C2S Command will be delivered
// on a goroutine over the ClientInfo.MessageChannel and should not be delivered immediately.
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const AsyncResponseCommand Command = "_async"
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const defaultMinMemoryKB = 1024 * 24
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// DotTwitchDotTv is the .twitch.tv suffix.
const DotTwitchDotTv = ".twitch.tv"
const dotCbenniDotCom = ".cbenni.com"
var OriginRegexp = regexp.MustCompile("(" + DotTwitchDotTv + "|" + dotCbenniDotCom + ")" + "$")
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// ResponseSuccess is a Reply ClientMessage with the MessageID not yet filled out.
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var ResponseSuccess = ClientMessage{Command: SuccessCommand}
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// Configuration is the active ConfigFile.
var Configuration *ConfigFile
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var janitorsOnce sync.Once
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var CommandPool *StringPool
var PubSubChannelPool *StringPool
var TwitchChannelPool *StringPool
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// SetupServerAndHandle starts all background goroutines and registers HTTP listeners on the given ServeMux.
// Essentially, this function completely preps the server for a http.ListenAndServe call.
// (Uses http.DefaultServeMux if `serveMux` is nil.)
func SetupServerAndHandle(config *ConfigFile, serveMux *http.ServeMux) {
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Configuration = config
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if config.MinMemoryKBytes == 0 {
config.MinMemoryKBytes = defaultMinMemoryKB
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}
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Backend = setupBackend(config)
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if serveMux == nil {
serveMux = http.DefaultServeMux
}
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bannerBytes, err := ioutil.ReadFile("index.html")
if err != nil {
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log.Fatalln("Could not open index.html:", err)
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}
BannerHTML = bannerBytes
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serveMux.HandleFunc("/", HTTPHandleRootURL)
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serveMux.Handle("/.well-known/", http.FileServer(http.Dir("/tmp/letsencrypt/")))
serveMux.HandleFunc("/healthcheck", HTTPSayOK)
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serveMux.HandleFunc("/stats", HTTPShowStatistics)
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serveMux.HandleFunc("/hll/", HTTPShowHLL)
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serveMux.HandleFunc("/hll_force_write", HTTPWriteHLL)
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serveMux.HandleFunc("/drop_backlog", HTTPBackendDropBacklog)
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serveMux.HandleFunc("/uncached_pub", HTTPBackendUncachedPublish)
serveMux.HandleFunc("/cached_pub", HTTPBackendCachedPublish)
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serveMux.HandleFunc("/get_sub_count", HTTPGetSubscriberCount)
serveMux.HandleFunc("/all_topics", HTTPListAllTopics)
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announceForm, err := Backend.secureForm.Seal(url.Values{
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"startup": []string{"1"},
})
if err != nil {
log.Fatalln("Unable to seal requests:", err)
}
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resp, err := Backend.HTTPClient.PostForm(Backend.announceStartupURL, announceForm)
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if err != nil {
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log.Println("could not announce startup to backend:", err)
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} else {
resp.Body.Close()
Backend.lastSuccessLock.Lock()
Backend.lastSuccess[bPathAnnounceStartup] = time.Now().UTC()
Backend.lastSuccessLock.Unlock()
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}
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janitorsOnce.Do(startJanitors)
}
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func init() {
setupInterning()
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}
// startJanitors starts the 'is_init_func' goroutines
func startJanitors() {
loadUniqueUsers()
go authorizationJanitor()
go aggregateDataSender()
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go cachedMessageJanitor()
go commandCounter()
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go pubsubJanitor()
go ircConnection()
}
// Shutdown disconnects all clients.
func Shutdown(wg *sync.WaitGroup) {
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wg.Add(1)
go func() {
defer wg.Done()
writeHLL()
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}()
wg.Add(1)
go func() {
defer wg.Done()
close(StopAcceptingConnectionsCh)
time.Sleep(2 * time.Second)
}()
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}
// is_init_func +test
func dumpStackOnCtrlZ() {
ch := make(chan os.Signal)
signal.Notify(ch, syscall.SIGTSTP)
for range ch {
fmt.Println("Got ^Z")
buf := make([]byte, 10000)
byteCnt := runtime.Stack(buf, true)
fmt.Println(string(buf[:byteCnt]))
}
}
// HTTPSayOK replies with 200 and a body of "ok\n".
func HTTPSayOK(w http.ResponseWriter, _ *http.Request) {
w.(interface {
WriteString(string) error
}).WriteString("ok\n")
}
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// SocketUpgrader is the websocket.Upgrader currently in use.
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var SocketUpgrader = websocket.Upgrader{
ReadBufferSize: 160,
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WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
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return r.Header.Get("Origin") == "" || OriginRegexp.MatchString(r.Header.Get("Origin"))
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},
}
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// BannerHTML is the content served to web browsers viewing the socket server website.
// Memes go here.
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var BannerHTML []byte
// StopAcceptingConnectionsCh is closed while the server is shutting down.
var StopAcceptingConnectionsCh = make(chan struct{})
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// HTTPHandleRootURL is the http.HandleFunc for requests on `/`.
// It either uses the SocketUpgrader or writes out the BannerHTML.
func HTTPHandleRootURL(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path != "/" {
http.NotFound(w, r)
fmt.Println(404)
return
}
if strings.Contains(strings.ToLower(r.Header.Get("Connection")), "upgrade") {
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updateSysMem()
if Statistics.SysMemFreeKB > 0 && Statistics.SysMemFreeKB < Configuration.MinMemoryKBytes {
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w.WriteHeader(503)
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fmt.Fprint(w, "error: low memory")
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return
}
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if Configuration.MaxClientCount != 0 {
curClients := atomic.LoadUint64(&Statistics.CurrentClientCount)
if curClients >= Configuration.MaxClientCount {
w.WriteHeader(503)
fmt.Fprint(w, "error: client limit reached")
return
}
}
conn, err := SocketUpgrader.Upgrade(w, r, nil)
if err != nil {
fmt.Fprintf(w, "error: %v", err)
return
}
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RunSocketConnection(conn)
return
} else {
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w.Write(BannerHTML)
}
}
type fatalDecodeError string
func (e fatalDecodeError) Error() string {
return string(e)
}
func (e fatalDecodeError) IsFatal() bool {
return true
}
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// ErrProtocolGeneric is sent in a ErrorCommand Reply.
var ErrProtocolGeneric error = fatalDecodeError("FFZ Socket protocol error.")
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// ErrProtocolNegativeMsgID is sent in a ErrorCommand Reply when a negative MessageID is received.
var ErrProtocolNegativeMsgID error = fatalDecodeError("FFZ Socket protocol error: negative or zero message ID.")
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// ErrExpectedSingleString is sent in a ErrorCommand Reply when the Arguments are of the wrong type.
var ErrExpectedSingleString = errors.New("Error: Expected single string as arguments.")
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// ErrExpectedSingleInt is sent in a ErrorCommand Reply when the Arguments are of the wrong type.
var ErrExpectedSingleInt = errors.New("Error: Expected single integer as arguments.")
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// ErrExpectedTwoStrings is sent in a ErrorCommand Reply when the Arguments are of the wrong type.
var ErrExpectedTwoStrings = errors.New("Error: Expected array of string, string as arguments.")
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// ErrExpectedStringAndBool is sent in a ErrorCommand Reply when the Arguments are of the wrong type.
var ErrExpectedStringAndBool = errors.New("Error: Expected array of string, bool as arguments.")
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// ErrExpectedStringAndInt is sent in a ErrorCommand Reply when the Arguments are of the wrong type.
var ErrExpectedStringAndInt = errors.New("Error: Expected array of string, int as arguments.")
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// ErrExpectedStringAndIntGotFloat is sent in a ErrorCommand Reply when the Arguments are of the wrong type.
var ErrExpectedStringAndIntGotFloat = errors.New("Error: Second argument was a float, expected an integer.")
// CloseGoingAway is sent when the server is restarting.
var CloseGoingAway = websocket.CloseError{Code: websocket.CloseGoingAway, Text: "server restarting"}
// CloseRebalance is sent when the server has too many clients and needs to shunt some to another server.
var CloseRebalance = websocket.CloseError{Code: websocket.CloseGoingAway, Text: "kicked for rebalancing, please select a new server"}
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// CloseGotBinaryMessage is the termination reason when the client sends a binary websocket frame.
var CloseGotBinaryMessage = websocket.CloseError{Code: websocket.CloseUnsupportedData, Text: "got binary packet"}
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// CloseTimedOut is the termination reason when the client fails to send or respond to ping frames.
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var CloseTimedOut = websocket.CloseError{Code: 3003, Text: "no ping replies for 5 minutes"}
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// CloseTooManyBufferedMessages is the termination reason when the sending thread buffers too many messages.
var CloseTooManyBufferedMessages = websocket.CloseError{Code: websocket.CloseMessageTooBig, Text: "too many pending messages"}
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// CloseFirstMessageNotHello is the termination reason
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var CloseFirstMessageNotHello = websocket.CloseError{
Text: "Error - the first message sent must be a 'hello'",
Code: websocket.ClosePolicyViolation,
}
var CloseNonUTF8Data = websocket.CloseError{
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Code: websocket.CloseUnsupportedData,
Text: "Non UTF8 data recieved. Network corruption likely.",
}
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const sendMessageBufferLength = 5
const sendMessageAbortLength = 5
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// RunSocketConnection contains the main run loop of a websocket connection.
//
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// First, it sets up the channels, the ClientInfo object, and the pong frame handler.
// It starts the reader goroutine pointing at the newly created channels.
// The function then enters the run loop (a `for{select{}}`).
// The run loop is broken when an object is received on errorChan, or if `hello` is not the first C2S Command.
//
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// After the run loop stops, the function launches a goroutine to drain
// client.MessageChannel, signals the reader goroutine to stop, unsubscribes
// from all pub/sub channels, waits on MsgChannelKeepalive (remember, the
// messages are being drained), and finally closes client.MessageChannel
// (which ends the drainer goroutine).
func RunSocketConnection(conn *websocket.Conn) {
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// websocket.Conn is a ReadWriteCloser
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atomic.AddUint64(&Statistics.ClientConnectsTotal, 1)
atomic.AddUint64(&Statistics.CurrentClientCount, 1)
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_clientChan := make(chan ClientMessage)
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_serverMessageChan := make(chan ClientMessage, sendMessageBufferLength)
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_errorChan := make(chan error)
stoppedChan := make(chan struct{})
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var client ClientInfo
client.MessageChannel = _serverMessageChan
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client.RemoteAddr = conn.RemoteAddr()
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client.MsgChannelIsDone = stoppedChan
// var report logstasher.ConnectionReport
// report.ConnectTime = time.Now()
// report.RemoteAddr = client.RemoteAddr
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conn.SetPongHandler(func(pongBody string) error {
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client.Mutex.Lock()
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if client.HelloOK { // do not accept PONGs until hello sent
client.pingCount = 0
}
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client.Mutex.Unlock()
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return nil
})
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// All set up, now enter the work loop
go runSocketReader(conn, &client, _errorChan, _clientChan)
closeReason := runSocketWriter(conn, &client, _errorChan, _clientChan, _serverMessageChan)
// Exit
closeConnection(conn, closeReason)
// closeConnection(conn, closeReason, &report)
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// We can just drop serverMessageChan and let it be picked up by GC, because all sends are nonblocking.
_serverMessageChan = nil
// Closes client.MsgChannelIsDone and also stops the reader thread
close(stoppedChan)
// Stop getting messages...
UnsubscribeAll(&client)
// Wait for pending jobs to finish...
client.MsgChannelKeepalive.Wait()
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// And done.
select {
case <-StopAcceptingConnectionsCh:
// Don't perform high contention operations when server is closing
default:
atomic.AddUint64(&Statistics.CurrentClientCount, NegativeOne)
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atomic.AddUint64(&Statistics.ClientDisconnectsTotal, 1)
// report.UsernameWasValidated = client.UsernameValidated
// report.TwitchUsername = client.TwitchUsername
// logstasher.Submit(&report)
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}
}
func runSocketReader(conn *websocket.Conn, client *ClientInfo, errorChan chan<- error, clientChan chan<- ClientMessage) {
var msg ClientMessage
var messageType int
var packet []byte
var err error
stoppedChan := client.MsgChannelIsDone
defer close(errorChan)
defer close(clientChan)
for ; err == nil; messageType, packet, err = conn.ReadMessage() {
if messageType == websocket.BinaryMessage {
err = &CloseGotBinaryMessage
break
}
if messageType == websocket.CloseMessage {
err = io.EOF
break
}
msg = ClientMessage{}
msgErr := UnmarshalClientMessage(packet, messageType, &msg)
if _, ok := msgErr.(interface {
IsFatal() bool
}); ok {
errorChan <- msgErr
continue
} else if msgErr != nil {
client.Send(msg.Reply(ErrorCommand, msgErr.Error()))
continue
} else if msg.MessageID == 0 {
continue
}
select {
case clientChan <- msg:
case <-stoppedChan:
return
}
}
select {
case errorChan <- err:
case <-stoppedChan:
}
// exit goroutine
}
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func runSocketWriter(conn *websocket.Conn, client *ClientInfo, errorChan <-chan error, clientChan <-chan ClientMessage, serverMessageChan <-chan ClientMessage) websocket.CloseError {
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for {
select {
case err := <-errorChan:
if err == io.EOF {
return websocket.CloseError{
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Code: websocket.CloseGoingAway,
Text: err.Error(),
}
} else if closeMsg, isClose := err.(*websocket.CloseError); isClose {
return *closeMsg
} else {
return websocket.CloseError{
Code: websocket.CloseInternalServerErr,
Text: err.Error(),
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}
}
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case msg := <-clientChan:
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if !client.HelloOK && msg.Command != HelloCommand {
return CloseFirstMessageNotHello
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}
for _, char := range msg.Command {
if char == utf8.RuneError {
return CloseNonUTF8Data
}
}
DispatchC2SCommand(conn, client, msg)
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case msg := <-serverMessageChan:
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if len(serverMessageChan) > sendMessageAbortLength {
return CloseTooManyBufferedMessages
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}
if cls, ok := msg.Arguments.(*websocket.CloseError); ok {
return *cls
}
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SendMessage(conn, msg)
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case <-time.After(1 * time.Minute):
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client.Mutex.Lock()
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client.pingCount++
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tooManyPings := client.pingCount == 5
client.Mutex.Unlock()
if tooManyPings {
return CloseTimedOut
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} else {
conn.WriteControl(websocket.PingMessage, []byte(strconv.FormatInt(time.Now().Unix(), 10)), getDeadline())
}
case <-StopAcceptingConnectionsCh:
return CloseGoingAway
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}
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}
}
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func getDeadline() time.Time {
return time.Now().Add(1 * time.Minute)
}
func closeConnection(conn *websocket.Conn, closeMsg websocket.CloseError) {
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closeTxt := closeMsg.Text
if strings.Contains(closeTxt, "read: connection reset by peer") {
closeTxt = "read: connection reset by peer"
} else if strings.Contains(closeTxt, "use of closed network connection") {
closeTxt = "read: use of closed network connection"
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} else if closeMsg.Code == 1001 {
closeTxt = "clean shutdown"
}
// report.DisconnectCode = closeMsg.Code
// report.DisconnectReason = closeTxt
// report.DisconnectTime = time.Now()
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conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(closeMsg.Code, closeMsg.Text), getDeadline())
conn.Close()
}
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// SendMessage sends a ClientMessage over the websocket connection with a timeout.
// If marshalling the ClientMessage fails, this function will panic.
func SendMessage(conn *websocket.Conn, msg ClientMessage) {
messageType, packet, err := MarshalClientMessage(msg)
if err != nil {
panic(fmt.Sprintf("failed to marshal: %v %v", err, msg))
}
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conn.SetWriteDeadline(getDeadline())
conn.WriteMessage(messageType, packet)
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atomic.AddUint64(&Statistics.MessagesSent, 1)
}
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// UnmarshalClientMessage unpacks websocket TextMessage into a ClientMessage provided in the `v` parameter.
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func UnmarshalClientMessage(data []byte, _ int, v interface{}) (err error) {
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var spaceIdx int
out := v.(*ClientMessage)
dataStr := string(data)
if len(dataStr) == 0 {
out.MessageID = 0
return nil // test: ignore empty frames
}
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// Message ID
spaceIdx = strings.IndexRune(dataStr, ' ')
if spaceIdx == -1 {
return ErrProtocolGeneric // fatal error
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}
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messageID, err := strconv.Atoi(dataStr[:spaceIdx])
if messageID < -1 || messageID == 0 {
return ErrProtocolNegativeMsgID // fatal error
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}
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out.MessageID = messageID
dataStr = dataStr[spaceIdx+1:]
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spaceIdx = strings.IndexRune(dataStr, ' ')
if spaceIdx == -1 {
out.Command = CommandPool.InternCommand(dataStr)
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out.Arguments = nil
out.origArguments = ""
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return nil
} else {
out.Command = CommandPool.InternCommand(dataStr[:spaceIdx])
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}
dataStr = dataStr[spaceIdx+1:]
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argumentsJSON := string([]byte(dataStr))
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out.origArguments = argumentsJSON
err = out.parseOrigArguments()
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if err != nil {
return
}
return nil
}
func (cm *ClientMessage) parseOrigArguments() error {
err := json.Unmarshal([]byte(cm.origArguments), &cm.Arguments)
if err != nil {
return err
}
return nil
}
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// returns payloadType, data, err
func MarshalClientMessage(clientMessage interface{}) (int, []byte, error) {
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var msg ClientMessage
var ok bool
msg, ok = clientMessage.(ClientMessage)
if !ok {
pMsg, ok := clientMessage.(*ClientMessage)
if !ok {
panic("MarshalClientMessage: argument needs to be a ClientMessage")
}
msg = *pMsg
}
var dataStr string
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if msg.Command == "" && msg.MessageID == 0 {
panic("MarshalClientMessage: attempt to send an empty ClientMessage")
}
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if msg.Command == "" {
msg.Command = SuccessCommand
}
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if msg.MessageID == 0 {
msg.MessageID = -1
}
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if msg.origArguments != "" {
dataStr = fmt.Sprintf("%d %s %s", msg.MessageID, msg.Command, msg.origArguments)
} else if msg.Arguments != nil {
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argBytes, err := json.Marshal(msg.Arguments)
if err != nil {
return 0, nil, err
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}
dataStr = fmt.Sprintf("%d %s %s", msg.MessageID, msg.Command, string(argBytes))
} else {
dataStr = fmt.Sprintf("%d %s", msg.MessageID, msg.Command)
}
return websocket.TextMessage, []byte(dataStr), nil
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}
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// ArgumentsAsString parses the arguments of the ClientMessage as a single string.
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func (cm *ClientMessage) ArgumentsAsString() (string1 string, err error) {
var ok bool
string1, ok = cm.Arguments.(string)
if !ok {
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err = ErrExpectedSingleString
return
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} else {
return string1, nil
}
}
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// ArgumentsAsInt parses the arguments of the ClientMessage as a single int.
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func (cm *ClientMessage) ArgumentsAsInt() (int1 int64, err error) {
var ok bool
var num float64
num, ok = cm.Arguments.(float64)
if !ok {
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err = ErrExpectedSingleInt
return
} else {
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int1 = int64(num)
return int1, nil
}
}
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// ArgumentsAsTwoStrings parses the arguments of the ClientMessage as an array of two strings.
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func (cm *ClientMessage) ArgumentsAsTwoStrings() (string1, string2 string, err error) {
var ok bool
var ary []interface{}
ary, ok = cm.Arguments.([]interface{})
if !ok {
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err = ErrExpectedTwoStrings
return
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} else {
if len(ary) != 2 {
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err = ErrExpectedTwoStrings
return
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}
string1, ok = ary[0].(string)
if !ok {
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err = ErrExpectedTwoStrings
return
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}
// clientID can be null
if ary[1] == nil {
return string1, "", nil
}
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string2, ok = ary[1].(string)
if !ok {
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err = ErrExpectedTwoStrings
return
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}
return string1, string2, nil
}
}
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// ArgumentsAsStringAndInt parses the arguments of the ClientMessage as an array of a string and an int.
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func (cm *ClientMessage) ArgumentsAsStringAndInt() (string1 string, int int64, err error) {
var ok bool
var ary []interface{}
ary, ok = cm.Arguments.([]interface{})
if !ok {
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err = ErrExpectedStringAndInt
return
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} else {
if len(ary) != 2 {
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err = ErrExpectedStringAndInt
return
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}
string1, ok = ary[0].(string)
if !ok {
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err = ErrExpectedStringAndInt
return
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}
var num float64
num, ok = ary[1].(float64)
if !ok {
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err = ErrExpectedStringAndInt
return
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}
int = int64(num)
if float64(int) != num {
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err = ErrExpectedStringAndIntGotFloat
return
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}
return string1, int, nil
}
}
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// ArgumentsAsStringAndBool parses the arguments of the ClientMessage as an array of a string and an int.
func (cm *ClientMessage) ArgumentsAsStringAndBool() (str string, flag bool, err error) {
var ok bool
var ary []interface{}
ary, ok = cm.Arguments.([]interface{})
if !ok {
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err = ErrExpectedStringAndBool
return
} else {
if len(ary) != 2 {
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err = ErrExpectedStringAndBool
return
}
str, ok = ary[0].(string)
if !ok {
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err = ErrExpectedStringAndBool
return
}
flag, ok = ary[1].(bool)
if !ok {
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err = ErrExpectedStringAndBool
return
}
return str, flag, nil
}
}