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FrankerFaceZ/socketserver/server/tickspersecond.go

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package server
// #include <unistd.h>
// long get_ticks_per_second() {
// return sysconf(_SC_CLK_TCK);
// }
import "C"
// note: this seems to add 0.1s to compile time on my machine
var ticksPerSecond = int(C.get_ticks_per_second())
//var ticksPerSecond = 100